Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (4)
Intelligent Items
Magical Tattoos
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

List View | Table View
All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals

PFS StandardAnimus MineSpell 2

Source Gods & Magic pg. 106 2.0
Traditions occult
Deity Arazni
Cast Two ActionsTwo Actions somatic, verbal
Saving Throw Will; Duration 1 hour
You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts. You can use a single action, which has the concentrate trait, to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell.

The first creature that uses a magical mental effect against you triggers the animus mine, causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is stunned 1.
Critical Failure The creature takes double damage and is stunned 1. You are unaffected by the triggering mental effect.

    Heightened (+1) The damage increases by 2d8.