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PFS StandardTime Mage

Legacy Content

Source Dark Archive pg. 184
Magic leaves its brand on those who practice it. The veteran pyromancer bears the scorch marks of lessons learned. The archdruid grows to resemble plants or animals in their domain or grove. The professional reanimator can never quite cover up the stench of their grim work.

The mark left by the practice of time magic is less obvious but no less indelible. With other disciplines, the marks of experience accumulate as magic is learned, creating an equilibrium of sorts between the exercise of power and the necessary consequences. Time magic suffers no such limitations of cause and effect. Distortions and anachronistic thoughts echo back throughout a time mage's entire life, providing a nonlinear perspective that others can find distracting or even alien. The threat of creating a paradox is ever looming. Many a reckless time mage has inadvertently erased themselves from existence, glimpsed a future they now have no choice but to enact, or attracted the attentions of temporal creatures, such as iriis or siktemporas.

For these reasons, most mages merely dabble in time magic, learning a spell or two here and there. Despite the dangers, a brave few embrace the discipline, for it offers the allure of changing what was and controlling what will be.

Additional Feats

Source Advanced Player's Guide pg. 149 2.0
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardTime Mage Dedication Feat 6

Legacy Content

Uncommon Archetype Dedication 
Source Dark Archive pg. 184
Archetype Time Mage
Prerequisites You have a spellcasting class feature.

You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. As some of your future knowledge leaks back to your present self, you gain the delay consequence domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus activity to revisit moments from your past and contemplate futures yet to come. If you already knew delay consequence from a feat or ability that allows you to gain your choice of domain spell, such as Domain Initiate, then when you take this feat, you can retrain that option to gain a different domain spell instead as your personal timeline rearranges itself. You also gain time sense as an innate cantrip usable at will. This innate spell and your focus spells from the time mage archetype are of the same tradition as the spells you used to meet the archetype's prerequisites.

Special You can't select another dedication feat until you have gained two other feats from the time mage archetype.

PFS StandardChronocognizance Feat 7

Legacy Content

Archetype Skill 
Source Dark Archive pg. 184
Archetype Time Mage
Prerequisites Time Mage Dedication; master in Perception

The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted. You're automatically aware if any creature that you observe is under the effects of the slowed or quickened conditions. You have a general idea when you're in the vicinity of time-manipulating phenomena, though this grants you no particular insight into the specific effects of the anomaly. Particularly subtle temporal anomalies might still escape your notice, requiring a Perception check, as determined by the GM. If you're legendary in Arcana, Nature, or Occultism, or Religion, whenever a creature that you can observe gains the benefits of time stop or similar effects, you can observe what happens during the stopped time, though you still can't act yourself for the duration.

PFS StandardChronomancer's Secrets Feat 8

Legacy Content

Archetype 
Source Dark Archive pg. 185
Archetype Time Mage
Prerequisites Time Mage Dedication

The secrets of time peel back, revealing deeper truths. You gain either the stasis domain spell or the path of least resistance focus spell. Increase the number of Focus Points in your pool by 1.

Special You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.

PFS StandardFuture Spell Learning Feat 8

Legacy Content

Archetype 
Source Dark Archive pg. 185
Archetype Time Mage
Prerequisites Time Mage Dedication

More future memories of time magic percolate back to the present, teaching you spells you've yet to learn. Add behold the weave, cast into time, haste, loose time's arrow, quicken time, slow, and stagnate time to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.

PFS StandardWhat Could Have Been [free-action] Feat 8

Legacy Content

Archetype Concentrate Metamagic 
Source Dark Archive pg. 185
Archetype Time Mage
Prerequisites Time Mage Dedication

Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random troll with summon giant, you summon a troll version of yourself from a timeline where you're a troll. If your next action is to Cast a Spell that summons a creature, that creature is another version of you. This creature remains the type of creature you summoned and has largely the same abilities (plus the following adjustments), but it clearly resembles you, likely sharing some distinguishing features, such as mannerisms, speech patterns, tattoos, or clothing. The summoned creature gains a +1 status bonus to any skill check in which you're trained, a +2 status bonus if you're an expert, a +3 status bonus if you're a master, or a +4 status bonus if you're legendary. The creature also takes a –2 penalty to all skills in which you're untrained.

PFS StandardInto the Future [one-action] Feat 10

Legacy Content

Archetype Concentrate Metamagic 
Source Dark Archive pg. 185
Archetype Time Mage
Prerequisites Time Mage Dedication

You know your spell will be needed not now but in a few moments, so you cast your magic into the future. If your next action is to Cast a Spell that takes 1 or 2 actions to cast, the spell's effects occur 1 round later, at the beginning of your next turn, rather than immediately. Targets and choices about the spell must be determined when the spell is cast, and requirements, such as line of sight and line of effect, must be valid both when the spell is cast and when its effects occur. Consequences for the action of Casting the Spell itself, such as an Attack of Opportunity reaction or ending a foe's fascinated condition by taking a hostile action, aren't delayed.

PFS StandardRead Disaster Feat 10*

Legacy Content

Divination Exploration Oracle Prediction 
Source Advanced Player's Guide pg. 80 2.0
Archetype Time Mage
* This version of the Read Disaster feat is intended for use with an Archetype and has a different level for access than the original feat.

You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future. You gain the effects of augury, except you learn only about the dangers ahead; any results of “weal” are instead “nothing,” and results of “weal and woe” are instead “woe.” If you are legendary in Religion, you take only 1 minute to Read Disaster.

PFS StandardQuickened Casting [free-action] Feat 12*

Legacy Content

Bard Concentrate Metamagic Oracle Sorcerer Witch Wizard 
Source Advanced Player's Guide pg. 80 2.0, Core Rulebook pg. 102 4.0
Archetype Time Mage
Frequency once per day
* This version of the Quickened Casting feat is intended for use with an Archetype and has a different level for access than the original feat.

If your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest level spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action).

Special This can only be used on a cantrip or spell from the class matching the one you gained this feat from.

PFS RestrictedPlot the Future Feat 16*

Legacy Content

Uncommon Concentrate Investigator Prediction 
Source Advanced Player's Guide pg. 64 2.0
Archetype Time Mage
* This version of the Plot the Future feat is intended for use with an Archetype and has a different level for access than the original feat.

You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer. The GM determines the likeliness of the event and the piece of advice you learn.

PFS StandardPurge of Moments [three-actions] Feat 16

Legacy Content

Archetype Concentrate Transmutation 
Source Dark Archive pg. 185
Archetype Time Mage
Frequency once per hour
Prerequisites Time Mage Dedication

All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects. Five rounds of apparent time occur for you. No one, including you, can act during this time, but effects on you run their course, including beneficial effects, negative effects, afflictions, conditions, and persistent damage. Roll saving throws, flat checks, damage, and any other rolls for those effects normally as if the time had passed. Excessive use of this technique is responsible for more than a few premature gray hairs among time mages.

PFS StandardTimeline-Splitting Spell [three-actions] Feat 18

Legacy Content

Archetype Concentrate Divination Manipulate Metamagic 
Source Dark Archive pg. 185
Archetype Time Mage
Frequency once per day
Prerequisites Time Mage Dedication

You invest in two futures, then choose the one to make a reality. You Cast two Spells that each take 1 or 2 actions to cast. These can't be the same spell heightened to two different levels. You expend the resources for both spells, such as spell slots, Focus Points, and material components. Determine the immediate results for both spells, including attack rolls, saving throws, damage, and any other dice rolls. Then, choose which of the two spells takes effect, using the previously made rolls. The other spell's resources are still expended, but the spell has no effect as the magic disappears the other timeline.

PFS StandardEchoing Spell [one-action] Feat 20*

Legacy Content

Concentrate Metamagic Sorcerer 
Source Advanced Player's Guide pg. 141 2.0
Archetypes Time Mage, Wellspring Mage
* This version of the Echoing Spell feat is intended for use with an Archetype and has a different level for access than the original feat.

You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects. If your next action is to Cast a Spell of 4th level or lower that has no duration, the spell's energy reverberates and echoes. You can Cast the Spell a second time before the end of your next turn without expending a spell slot.