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Cauldron of NightmaresItem 17

This Item is from the Agents of Edgewatch Adventure Path and may contain Spoilers

RareIllusionInvestedMagical
Source Pathfinder #161: Belly of the Black Whale pg. 78
Price 13,000 gp
Usage held in 2 hands; Bulk 1
Engraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the world. The cauldron has an affinity for preying on the minds of captives and prisoners, who take a –2 circumstance penalty to saving throws against it. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.

Activate Single ActionSingle Action Interact; Frequency once per day; Effect The cauldron casts nightmare (DC 35) on a target creature that you know by name. The target must be on the same plane as you. If the target fails its save and is 15th level or lower, you add its nightmare to the cauldron. The cauldron can hold only six nightmares at a time; when you add a new nightmare, you choose which six to keep.

Activate Two ActionsTwo Actions Interact; Frequency once per week; Effect You spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare copy of the chosen creature springs to life from the bubbling pile of horror. The cauldron casts duplicate foe on the target, ignoring the range restriction, and the target automatically fails its saving throw. All enemies within 20 feet of the cauldron are subjected to a fear spell (DC 35). All other nightmares stored in the cauldron are lost. The cauldron becomes totally inert and can't be used again for 1 week.

Craft Requirements Supply a casting of nightmare.