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Piranah Swarm

More teeth and fury than body, few fish command as much fear and anxiety as the piranha. They move almost exclusively in schools, overwhelming larger creatures with sheer numbers and ferocity. Piranhas aggress toward sudden disturbances in the water and can smell blood from far away. Harvested piranha teeth serve as excellent cutting tools.

Recall Knowledge - Animal (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Piranah SwarmCreature 3

Source Bestiary 3 pg. 99
Perception +9; blood scent, low-light vision, scent (imprecise) 100 feet
Skills Acrobatics +10, Athletics +8
Str +1, Dex +3, Con +2, Int -5, Wis +2, Cha -2
Blood Scent The piranha swarm can smell blood in the water from up to 1 mile away.
AC 16; Fort +9, Ref +10, Will +7
HP 40; Immunities precision, swarm mind; Resistances bludgeoning 5, piercing 2, slashing 5; Weaknesses area damage 5, splash damage 5
Speed swim 30 feet
Feeding Frenzy Each enemy in the swarm's space takes 2d6 piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes 1d6 persistent bleed damage and takes a –2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.

All Monsters in "Fish"

Piranah Swarm3


Source Bestiary 3 pg. 99
Swimming in vast shoals through open ocean underneath the sparkling sun, lurking deep in the muddy beds of rivers, or schooling in pristine lakes, fish are found nearly anywhere there is water.