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Dvorovoi

Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and chase away any all-white cows or horses, though they have no similar grudge against chickens.

Recall Knowledge - Fey (Nature): DC 18

DvorovoiCreature 3

CNSmallFey
Source Bestiary 3 pg. 137
Perception +12; tremorsense (imprecise) within their entire bound yard
Languages Common, Sylvan
Skills Crafting +8, Household Lore +11, Nature +9, Stealth +9
Str +3, Dex +2, Con +1, Int -1, Wis +0, Cha +1
Master of the Yard A yard with a friendly dvorovoi is blessed, as the dvorovoi helps in the yard, milks cows, protects tools, and does a hundred other small tasks. A yard so blessed never suffers from random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the yard receive a +2 circumstance bonus. If the dvorovoi is unfriendly, such checks take a –2 circumstance penalty instead, as the domovoi causes trouble in the yard, scares cows, scatters tools, and otherwise makes life a misery. A dvorovoi must spend a week in a place before these benefits occur.
Items pitchfork
AC 18; Fort +10, Ref +9, Will +7
HP 44; Weaknesses cold iron 5
Shy A dvorovoi is naturally invisible while within sight of their bound yard. The dvorovoi can become visible, or even selectively visible—allowing some people to see them.
Speed 30 feet
Melee Single ActionSingle Action pitchfork +12 [+7/+2], Damage 1d8+6 piercingPrimal Innate Spells DC 18; 2nd entangle, speak with animals (at will); 1st charm (animals only), command (animals only), mending; Cantrips (2nd) mage hand, prestidigitation

All Monsters in "House Spirit"

NameLevel
Domovoi2
Dvorovoi3
Ovinnik4

House Spirit

Source Bestiary 3 pg. 136
House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse—wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they are fully embodied fey.

House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges—they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.

Sidebar - Locations Bound Places

Every house spirit chooses some specific place to be their responsibility and their place of power. House spirits can and do leave, temporarily or permanently, but it's never a trivial decision. Typically, a given location has only one spirit, which gains power if their home is particularly grand. A great palace's domovoi is fearsome indeed.