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Dancing Night Parade

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 49

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Dancing Night ParadeCreature 19

Source Pathfinder #168: King of the Mountain pg. 41
Troop of corporeal spirits
Perception +28; darkvision
Languages Senzar
Skills Acrobatics +32, Athletics +31, Dancing Lore +32, Deception +35, Performance +35, Society +30
Str +8, Dex +7, Con +5, Int +5, Wis +5, Cha +6
AC 38; Fort +30, Ref +24, Will +32
HP 430; Thresholds 300 (12 squares), 150 (8 squares); Weaknesses area damage 20, bludgeoning 15, splash damage 10
Riotous Parade (auditory, aura, emotion, enchantment, mental 60 feet. The night parade sweeps up those nearby in a riotous celebration. All creatures in the aura must attempt a DC 39 Will save. The target is then temporarily immune for 10 minutes.
Critical Success The target is unafflicted.
Success The target laughs and dances. It can't use reactions as long as it stays in the area, and if it attempts to use a concentrate action, it must succeed at a DC 3 flat check) on a failure, the action is lost.
Failure As success, except the target is also slowed 1 while in the area.
Critical Failure As success, except the target is also slowed 1 while in the area and the flat check DC is 10.
Attack of Opportunity ReactionReaction
Troop Defenses
Speed 25 feet; troop movement
Form Up Single ActionSingle Action Seiya! Soiya! Two ActionsTwo Actions (emotion, mental, sonic) The night parade shouts a series of energetic call-and-responses, dealing 3d10 sonic damage and 4d6 mental damage to all creatures in a 10-foot burst within 20 feet (DC 39 basic Will save). If the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.Troop Movement Whenever a troop Strides, it first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.Wasshoi! Wasshoi! Single ActionSingle Action to Three ActionsThree Actions Frequency once per round; Effect The night parade dances with wild abandon, unintentionally striking nearby creatures. It deals damage to each adjacent creature (DC 39 basic Reflex save), and any creature that fails its save is pushed 10 feet in any direction as the night parade bounces it overhead. The damage depends on the number of actions.
Single ActionSingle Action 1d10+7 bludgeoning damage
Single ActionSingle Action 4d10+14 bludgeoning damage
Single ActionSingle Action 6d10+14 bludgeoning damage