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Mpeshi

In the heights of the world, where the hills and mountains reach up to touch the clouds, mpeshis fall to the earth in flashes of lightning and thunder. Most return to the heavens on the gossamer strands of web on which they descend, but those few that remain cry out, lamenting their inability to return to their homes in the sky.

A mpeshi appears to be a monstrous goat with the foreclaws, hindquarters, and tail of a crocodile. Electricity arcs around its sharp horns, which it can use to both batter and gore with equal facility. Although mpeshis are always seeking methods to return to their homes in the clouds, they aggressively defend their earthbound lairs from outsiders.

Mpeshis are generally solitary, though some congregate as pairs or small groups that watch cloud movements together. They can sometimes be seen trying to join reach the storm clouds, leaping from high places such as hills, mountains, or cliffs. Though these attempts are rarely successful, the mpeshis always resolve to try again—and some do manage succeed at returning to their mysterious homes amongst the clouds.

Mpeshis are utterly unafraid of roc, dragons, or other monstrous flying creatures, usually seeing them as competition. Mpeshis are crafty, though, and sometimes try to negotiate transportation back to the clouds from flying creatures larger than they are.

Recall Knowledge - Beast (Arcana, Nature): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MpeshiCreature 7

Legacy Content

Rare N Large Beast Electricity 
Source Pathfinder #170: Spoken on the Song Wind pg. 85
Perception +16; darkvision
Skills Athletics +18, Nature +16, Stealth +14
Str +6, Dex +2, Con +4, Int -2, Wis +4, Cha +0
AC 26; Fort +18, Ref +14, Will +16
HP 130; Immunities electricity; Resistances sonic 10
Lightning Aura (aura, electricity) 5 feet. A buzzing static electricity surrounds the mpeshi. When a creature within the aura takes electricity damage, the damage arcs to a random adjacent creature, dealing 1d6 electricity damage. A creature can only receive arcing damage once from each attack or effect.Thunderous Fall [reaction] Trigger The mpeshi falls at least 10 feet; Effect The mpeshi reorients itself to slam headfirst into the ground with a thundering crash. Creatures within 10 feet of the mpeshi take sonic damage equal to the bludgeoning damage the mpeshi took from the fall (DC 25 basic Fortitude save). Creatures that fail this save are stunned 1 (stunned 2 on a critical failure).
Speed 30 feet; cloud walk
Melee [one-action] horn +19 [+14/+9] (electricity, reach 10 feet, versatile P), Damage 2d6+2+8 bludgeoning plus 1d6 electricityMelee [one-action] tail +19 [+15/+11] (agile, reach 15 feet), Damage 2d6+2+8 bludgeoningCharging Leap [two-actions] The mpeshi leaps up to 40 feet in any direction, including straight up. The mpeshi makes a horn Strike at any point during this leap.Cloud Walk The mpeshi can tread on clouds or fog as though on solid ground.

Sidebar - Additional Lore Lightning Legends

The mpeshi is based on the akampeshimpeshi, described by the real-world Lamba people of Zambia as a beast accompanying the lightning before becoming trapped on the land. The webs that the akampeshimpeshis ride down to earth are broken by their impact. Akampeshimpeshis are dangerous creatures; when sighted, they are hunted and burned by warriors with protective magics laid on them for this purpose.