All Creatures
Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Duergar Taskmaster

Duergar priests of the taskmaster god Droskar often assume leadership roles within their communities, advancing the goals of their deity through coercion and displays of force. Often referred to as duergar taskmasters, these leaders often issue commands to duergar subordinates and slaves in the same breath, treating the two almost as if they were interchangeable. As a result, duergar taskmasters are loathed by both slave and slaver alike.

Recall Knowledge - Humanoid (Society): DC 16

Elite | Normal | Weak

Duergar TaskmasterCreature 2

Source Bestiary pg. 139
Perception +8; darkvision
Languages Common, Dwarven, Undercommon
Skills Athletics +7, Deception +7, Intimidation +7, Occultism +5, Religion +6, Survival +6
Str +2, Dex +0, Con +2, Int +0, Wis +2, Cha +3
Items chain mail, maul, religious symbol
AC 18; Fort +8, Ref +4, Will +8; +2 status to all saves vs. magic, iron mind
HP 30
Iron Mind Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.
Light Blindness
Speed 20 feet
Melee Single ActionSingle Action maul +8 [+3/-2] (shove), Damage 1d12+2 bludgeoningDivine Prepared Spells DC 18; 1st fear, harm, magic weapon; Cantrips (1st) detect magic, shield
Occult Innate Spells DC 18; 2nd enlarge (self only), invisibility (self only)
Take Them Down! Single ActionSingle Action The duergar taskmaster smashes their maul into the ground and invokes Droskar’s name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the duergar taskmaster’s next turn.

All Monsters in "Duergar"

Duergar Bombardier1
Duergar Sharpshooter0
Duergar Taskmaster2


Source Bestiary pg. 138
Deep beneath the surface, duergars stubbornly claim the ancestral subterranean homelands of the dwarves as their own, having refused to venture to the surface along with their modern dwarven cousins. An exiled dwarven deity named Droskar offered duergars salvation from the horrors of the Darklands, and in exchange duergars endlessly toil in his honor within their subterranean empire. Notorious slavers, duergars regularly raid other Darklands settlements as well as surface communities in constant search of living beings to task with endless amounts of work in their harsh and exhausting settlements.

Duergars are gray-skinned creatures, often referred to as “ashen” by those surface dwarves willing to speak of them. These subterranean dwarves have a strong natural connection with cave-dwelling vermin, and it’s common to see duergar caravans drawn by teams of immense beetles. Most duergars devote themselves to the worship of Droskar, a taskmaster of a god who demands back-breaking toil in addition to regular prayer. Duergar leadership often consists of powerful divine servants of Droskar, along with incredibly stout warriors whose martial prowess ensures they can overcome any direct threat to their rule. Almost every aspect of duergar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.

Sidebar - Locations Duergar Communities

Duergar communities are found deep underground in the ruins of abandoned dwarven cities. Generations of duergar occupation have resulted in the loss of dwarven history as the ashen honor their taskmaster deity by reworking traditional dwarven art into topics that elevate the exiled god. That duergars themselves seem incapable of achieving the heights of artistry mastered by their dwarven ancestors is both a source of frustration and shame that only fosters greater resentment of those who dwell on the surface.

Sidebar - Additional Lore Occult Traditions

Unlike classical dwarven practitioners of magic, duergars have embraced the practice of occultism. All duergars have at least a few innate occult spells, primary among them being the ability to magically increase their size. This power not only aids them in intimidating and bullying their slaves, but also serves as a potent combat option against their many enemies.