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Overgrown Viper Vine

This creature did not include a description.

Recall Knowledge - Plant (Nature): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Overgrown Viper VineCreature 13

Legacy Content

Rare N Large Plant 
Source Kingmaker Adventure Path pg. 360
Variant viper vines
Perception +24; low-light vision, tremorsense (precise in area A7, otherwise imprecise) 60 feet
Skills Athletics +27, Stealth +24
Str +8, Dex +5, Con +7, Int -4, Wis +5, Cha -3
AC 33; Fort +26, Ref +24, Will +22
HP 270; Resistances poison 15
Cold Vulnerability When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming slowed 1 for 1d4 rounds.
Speed 20 feet
Melee [one-action] jaws +27 [+22/+17] (reach 10 feet), Damage 3d6-2+13 piercing plus 3d6-2 poisonMelee [one-action] vine +27 [+23/+19] (agile, reach 15 feet), Damage 3d10-2+13 bludgeoning plus GrabCaptivating Pollen [one-action] (enchantment, incapacitation, mental, poison) The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 31 Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 rounds.
Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.
Success The creature is sickened 1.
Failure The creature is fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.
Constrict [one-action] 3d8+10 bludgeoning, DC 33.Grasping Roots [reaction] Trigger a creature attempts a Move action in area A7; Requirement the overgrown viper vine is in area A7; Effect The viper vine manipulates its roots to cause foliage around the triggering creature to suddenly seem to spring to life. The triggering creature must attempt a DC 33 Reflex saving throw.
Critical Success The target is unaffected.
SuccessThe target treats the first square of its movement as difficult terrain.
Failure The target becomes immobilized by the foliage, (escape DC 33).
Critical Failure As failure but the target also falls prone.