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Kargstaad's Giant

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

Kargstaad's GiantCreature 15

Legacy Content

Rare CE Large Cold Giant Humanoid 
Source Kingmaker Adventure Path pg. 434
Variant frost giant
Perception +12; low-light vision
Languages Common, Jotun
Skills Athletics +16, Crafting +10, Intimidation +12, Stealth +10 (+14 in snow)
Str +8, Dex +4, Con +6, Int +0, Wis +4, Cha +4
Items +2 striking greataxe, +2 resilient white dragonhide breastplate, sack with 5 rocks
AC 22; Fort +14, Ref +10, Will +10
HP 270 (fast healing 15); Immunities cold; Weaknesses fire 15
Catch Rock [reaction]
Speed 30 feet; ice stride
Melee [one-action] greataxe +14 [+9/+4] (magical, reach 10 feet, sweep), Damage 2d12+22 slashingMelee [one-action] fist +14 [+10/+6] (agile, reach 10 feet), Damage 2d8+22 bludgeoningRanged [one-action] rock +14 [+9/+4] (brutal, range increment 120 feet), Damage 3d10+13 bludgeoningChill Breath [one-action] (cold, evocation, primal) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 7d6 cold damage. Each creature in the cone must attempt a DC 21 basic Reflex save. A creature that fails its save is also immobilized and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 21). The giant can't use Chill Breath again for 1d4 rounds.Ice Stride A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.Throw Rock [one-action] Wide Swing [one-action] The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.