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PFS StandardGoblin War Chanter

While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance. Their ballads and jingles are undeniably catchy, though whether they are actually enjoyable is entirely subjective.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Goblin War ChanterCreature 1

CE Small Goblin Humanoid 
Source Bestiary pg. 181
Perception +5; darkvision
Languages Common, Goblin
Skills Acrobatics +6, Deception +7, Occultism +4, Performance +7, Stealth +6
Str +2, Dex +3, Con +2, Int +1, Wis +0, Cha +4
Items dogslicer, leather armor, shortbow (10 arrows)
AC 17; Fort +7, Ref +8, Will +5
HP 16
Goblin Scuttle Trigger A goblin ally ends a move action adjacent to the war chanter. Effect The goblin war chanter Steps.
Speed 25 feet
Melee dogslicer +8 [+4/+0] (agile, backstabber, finesse), Damage 1d6+2 slashingRanged shortbow +8 [+3/-2] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercingOccult Spontaneous Spells DC 17, attack +7; 1st bless, soothe (2 slots); Cantrips (1st) ghost sound, inspire courage, mage hand, message, telekinetic projectile
Goblin Song (concentrate) The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a Performance check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a Performance check.
Critical Success The target takes a -1 status penalty to Perception checks and Will saves for 1 minute.
Success As critical success, but the target is affected for only one round.
Critical Failure The target is temporarily immune to Goblin Song for 1 hour.

All Monsters in "Goblin"

Goblin Commando1
Goblin Pyro1
Goblin War Chanter1
Goblin Warrior-1


Source Bestiary pg. 180
These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call “longshanks.”
Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins’ outlook: they hate canines but eagerly share their lairs with so-called “goblin dogs,” they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.

Sidebar - Locations Goblin Locations

Goblins construct warrens in forests and coastal regions, usually near the settlements of other humanoids for ease of scavenging and raiding.

Sidebar - Treasure and Rewards Goblin Treasure

Although goblin warrens are generally filthy dumps, they sometimes contain actual treasures stolen from longshanks or other goblin tribes. Typical treasures include small pieces of jewelry, shiny items such as hand mirrors, and gold teeth. As they rarely trust each other, many goblins keep their most cherished baubles on their persons; these, might include useful weapons or minor magic items.

Sidebar - Additional Lore The Goblin Song

The following ditty is perhaps the most infamous of goblin songs.

Goblins chew and goblins bite,
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!