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Arboreal Regent

Arboreal regents—also called treants—are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat.

The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds.

Arboreal RegentCreature 8

NGHuge
Source Bestiary pg. 25
Perception +18; low-light vision
Languages Arboreal, Common, Sylvan; speak with plants
Skills Athletics +19, Diplomacy +16, Intimidation +16, Nature +18, Stealth +11(+21 in forests)
Str +7, Dex -1, Con +6, Int +1, Wis +4, Cha +2
AC 26, Fort +20, Ref +11, Will +16
HP 150; Resistances bludgeoning 5, piercing 5; Weaknesses axe vulnerability, fire 10
Axe Vulnerability The arboreal regent takes 5 additional damage from axes.
Speed 25 feet
Melee Single ActionSingle Action branch +19 (reach 15 feet), Damage 2d12+7 bludgeoning
Melee Single ActionSingle Action root +19 (trip), Damage 2d8+7 bludgeoning
Ranged Single ActionSingle Action rock +19 (brutal, range increment 120 feet), Damage 2d10+7 bludgeoning
Awaken Tree Two ActionsTwo Actions (concentrate, primal) The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an awakened tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.
Sunder Objects When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.
Throw Rock Single ActionSingle Action

All Monsters in "Arboreal"

NameLevel
Arboreal Regent8
Arboreal Warden4
Awakened Tree6

Arboreal

Source Bestiary pg. 24
Arboreals are guardians of the forest and representatives of the trees. As longlived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk—even elves are fugacious in the eyes of arboreals—and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals’ wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build—a trait that serves vengeful members of their kind well.