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Skulltaker

Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. In some places, a skulltaker is also known as a saxra.

SkulltakerCreature 18

NEHuge
Source Bestiary pg. 300
Perception +33; darkvision, true seeing
Languages Necril; Skeletal Lore languages
Skills Acrobatics +34, Intimidation +35, Religion +30, Skeletal Lore +30, Stealth +32
Str +8, Dex +6, Con +6, Int +2, Wis +8, Cha +7
Skeletal Lore (divination, divine) A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker's home region). The skulltaker can use Skeletal Lore as the primary skill check for the legend lore ritual, and it can cast legend lore without secondary casters.
AC 42, Fort +31, Ref +33, Will +35; +1 status to all saves vs. positive
HP 300; Immunities cold, death effects, disease, paralyzed, poison, unconscious; Resistances piercing 15, slashing 15
Shard Storm (air, aura, divine, necromancy) 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals 4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic Reflex save.
Speed 30 feet, fly 60 feet