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Boggard Scouting Party

Boggard scouting parties run ahead of other boggard troops to get the lay of the land. They sometimes engage if they think they can quickly vanquish an enemy force.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Boggard Scouting PartyCreature 5

Gargantuan Amphibious Boggard Humanoid Troop 
Source Battlecry! pg. 175
Perception +17; darkvision
Languages Boggard, Common
Skills Acrobatics +11, Athletics +13, Stealth +11 (+13 in water)
Str +5, Dex +4, Con +2, Int +0, Wis +2, Cha +0
AC 21; Fort +15, Ref +12, Will +9
HP 70 (4 segments); Thresholds 60 (3 segments), 30 (2 segments); Weaknesses area damage 5, splash damage 5
Troop Defenses
Speed 20 feet, swim 25 feet; troop movement
Chorus of Croaks [one-action] (auditory, emotion, fear, mental) The boggard scouting party unleashes a chorus of terrifying croaks. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.Coordinated Tongue Pull [one-action] Frequency once per round; Effect Several boggards use their tongues to grapple an enemy within 10 feet to pull them closer. The target must attempt a DC 19 Reflex save. On a failure, they are grabbed and pulled 5 feet closer to the scouting party. A creature grabbed in this way isn't immobilized, but it can't move more than 10 feet from the scouting party. A creature can sever one of the tongues with a Strike against AC 21 that deals at least 5 slashing damage. This doesn't damage the scouting party.Morningstar Massacre [one-action] to [three-actions] Frequency once per round; Effect The boggards execute coordinated melee attacks against each enemy in a 5-foot emanation, with a DC 19 basic Reflex save. The damage dealt depends on the number of actions.
[one-action] 1d6 bludgeoning or piercing damage
[two-actions] 2d6+7 bludgeoning or piercing damage
[three-actions] 2d6+11 bludgeoning or piercing damage
Sling Barrage [two-actions] The dreadknot draws and loads slings to launch a coordinated barrage. This barrage is a 10-foot burst within 50 feet that deals 3d6 bludgeoning damage (DC 19 basic Reflex save). When the scouting party is reduced to 2 segments, this area decreases to a 5-foot burst.Swamp Passage A boggard scouting party ignores difficult terrain caused by swamp terrain features.

All Monsters in "Boggard"

NameLevel
Boggard Cultist8
Boggard Dreadknot10
Boggard Scout1
Boggard Scouting Party6
Boggard Swampseer3
Boggard Warrior2

Boggard

Source Monster Core pg. 44 1.1
Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

Sidebar - Locations Boggard Villages

Boggards prefer to dwell in swamplands and mires. Though they are at home in the water, they prefer to spend most of their lives on land and build villages of mud huts. They often keep guardian beasts, such as crocodiles, giant frogs, or other feral animals tamed (if only just barely) to serve as protectors.

Sidebar - Advice and Rules Gogunta

Gogunta is the patron of the boggard people, many of whom worship her as their goddess.