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Few sea monsters are as dreaded and feared as the two-headed baomal. These massive predatory beasts typically dwell in the deepest waters and compete with krakens and other monsters for food. They feed on whales and other large sea creatures, sometimes following them to the water’s surface. Near the surface, baomals that encounter ships quickly learn that they contain a variety of tasty morsels. The creatures use their devastating spikes to rip open the ships’ hulls, then leisurely feed on the helpless sailors.

BaomelCreature 20

Source Bestiary pg. 35
Perception +34; darkvision, scent (imprecise) 80 feet
Languages Aklo
Skills Athletics +41, Stealth +31, Survival +37
Str +10, Dex +2, Con +8, Int -3, Wis +6, Cha +1
AC 48, Fort +36, Ref +30, Will +34
HP 315; Resistances physical 10
All-Around Vision
Attack of Opportunity ReactionReaction
Double Opportunity A baomal gains an extra reaction each round that it can use only to make an Attack of Opportunity. It must use a diflerent head for each one it attempts, and it can’t make more than one Attack of Opportunity for the same triggering action.
Psychic Static Aura (aura, divination, mental, occult) 120 feet. All creatures, except aberrations, that begin their turn in the area take 5d6 mental damage.
Two Heads Any ability that would sever a baomal’s head (such as a critical hit with a vorpal weapon) severs one head at random. Losing one head doesn’t kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Opportunity or Two-Headed Strike.
Speed 50 feet, swim 80 feet