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Charau-ka Warrior

A charau-ka warrior carries hatchets, daggers, and similar weaponry on their person and usually doesn’t worry about running out of thrown weapons when rocks plucked from the ground are just as deadly in their hands.

Recall Knowledge - Humanoid (Society): DC 15

Charau-ka WarriorCreature 1

Source Pathfinder #146: Cult of Cinders pg. 84
Perception +6; darkvision, scent (imprecise) 30 feet
Languages Draconic, Mwangi
Skills Athletics +6, Religion +4, Stealth +6
Str +3, Dex +3, Con +2, Int -1, Wis +1, Cha +0
Items dagger, hatchet, hide armor
AC 18; Fort +7, Ref +8, Will +4
HP 18
Speed 25 feet, climb 25 feet
Melee Single ActionSingle Action hatchet +8 [+4/+0] (agile, sweep), Damage 1d6+3 slashingMelee Single ActionSingle Action dagger +8 [+4/+0] (agile, finesse, versatile S), Damage 1d4+3 piercingMelee Single ActionSingle Action fist +8 [+4/+0] (agile, nonlethal), Damage 1d4+3 bludgeoningRanged Single ActionSingle Action hatchet +8 [+4/+0] (agile, deadly d6, sweep, thrown 10 feet), Damage 1d6+3 slashingRanged Single ActionSingle Action dagger +8 [+4/+0] (agile, deadly d6, thrown 10 feet, versatile S), Damage 1d4+3 piercingRanged Single ActionSingle Action thrown debris +8 [+3/-2] (deadly d6, thrown 20 feet), Damage 1d6+3 bludgeoningShrieking Frenzy Free ActionFree Action (primal, transmutation) Trigger The charau-ka’s turn begins. Frequency once per hour; Effect The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can’t speak and automatically critically fails Stealth checks, due to its loud wailing.Thrown Weapon Mastery Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the –2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

All Monsters in "Charau-ka"

Charau-ka Acolyte of Angazhan3
Charau-ka Butcher6
Charau-ka Warrior1


Source Pathfinder #146: Cult of Cinders pg. 84
Legend holds that charau-kas share ancestry with the demon lord Angazhan, who transformed the bodies of humans who tried to wage war against his cult, causing the dead to rise as the first of the simian humanoids known as a charau-ka. Rumors persist that charau-ka priests have perfected a hideous ritual to force those slain to reincarnate as new charau-kas in honor of this ancient tale. Other stories hold that powerful totems devoted to Angazhan contain this power, and that conducting ritual sacrifices before these magical artifacts causes the spirits of the dead to return to life as violent devotees of Angazhan, the master of those who revel in savagery and destruction.

Sidebar - Locations A Fragmented Nation

Until recently, most charau-kas were united under the rulership of Ruthazek the Gorilla King, a powerful warlord and champion of Angazhan who ruled from the city of Usaro. But when adventurers challenged and defeated Ruthazek, the charau-ka nation fragmented and the clans scattered into the jungle, each led by their own individual warlords.

Sidebar - Additional Lore Charau-ka Tribes

Charau-kas generally dwell in small tribes consisting of a few dozen members. They often keep dangerous jungle creatures as pets or guardians, trusting their rangers or animal handlers to keep these deadly beasts under control. It’s not uncommon to find a group of charau-kas who cage a wild beast in the midst of their village, sacrificing victims to the imprisoned creature or tormenting it by holding it as a living trophy of sorts. A typical charau-ka village extends from the jungle floor up into the canopy above, and usually includes several treehouse-style structures connected by vines or rope bridges.