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Charau-ka Warrior
A charau-ka warrior carries hatchets, daggers, and similar weaponry on their person and usually doesn’t worry about running out of thrown weapons when rocks plucked from the ground are just as deadly in their hands.
Recall Knowledge - Humanoid
(
Society
)
: DC 15
Charau-ka Warrior
Creature 1
CE
Small
Charau-ka
Humanoid
Source
Pathfinder #146: Cult of Cinders pg. 84
Perception
+6; darkvision, scent (imprecise) 30 feet
Languages
Draconic
,
Mwangi
Skills
Athletics
+6,
Religion
+4,
Stealth
+6
Str
+3,
Dex
+3,
Con
+2,
Int
-1,
Wis
+1,
Cha
+0
Items
dagger
,
hatchet
,
hide armor
AC
18;
Fort
+7,
Ref
+8,
Will
+4
HP
18
Speed
25 feet, climb 25 feet
Melee
hatchet +8 [
+4/+0
] (
agile
,
sweep
),
Damage
1d6+3 slashing
Melee
dagger +8 [
+4/+0
] (
agile
,
finesse
,
versatile S
),
Damage
1d4+3 piercing
Melee
fist +8 [
+4/+0
] (
agile
,
nonlethal
),
Damage
1d4+3 bludgeoning
Ranged
hatchet +8 [
+4/+0
] (
agile
,
deadly d6
,
sweep
,
thrown 10 feet
),
Damage
1d6+3 slashing
Ranged
dagger +8 [
+4/+0
] (
agile
,
deadly d6
,
thrown 10 feet
,
versatile S
),
Damage
1d4+3 piercing
Ranged
thrown debris +8 [
+3/-2
] (
deadly d6
,
thrown 20 feet
),
Damage
1d6+3 bludgeoning
Shrieking Frenzy
(
primal
,
transmutation
)
Trigger
The charau-ka’s turn begins.
Frequency
once per hour;
Effect
The charau-ka is
quickened
until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can’t speak and automatically critically fails Stealth checks, due to its loud wailing.
Thrown Weapon Mastery
Any weapon a charau-ka throws gains the
deadly d6
weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the –2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the
nonlethal
trait to make a lethal attack.
All Monsters in "
Charau-ka
"
Name
Level
Charau-ka Acolyte of Angazhan
3
Charau-ka Butcher
6
Charau-ka Warrior
1
Charau-ka
Source
Pathfinder #146: Cult of Cinders pg. 84
Legend holds that charau-kas share ancestry with the demon lord Angazhan, who transformed the bodies of humans who tried to wage war against his cult, causing the dead to rise as the first of the simian humanoids known as a charau-ka. Rumors persist that charau-ka priests have perfected a hideous ritual to force those slain to reincarnate as new charau-kas in honor of this ancient tale. Other stories hold that powerful totems devoted to Angazhan contain this power, and that conducting ritual sacrifices before these magical artifacts causes the spirits of the dead to return to life as violent devotees of Angazhan, the master of those who revel in savagery and destruction.
A Fragmented Nation
Until recently, most charau-kas were united under the rulership of Ruthazek the Gorilla King, a powerful warlord and champion of Angazhan who ruled from the city of Usaro. But when adventurers challenged and defeated Ruthazek, the charau-ka nation fragmented and the clans scattered into the jungle, each led by their own individual warlords.
Charau-ka Tribes
Charau-kas generally dwell in small tribes consisting of a few dozen members. They often keep dangerous jungle creatures as pets or guardians, trusting their rangers or animal handlers to keep these deadly beasts under control. It’s not uncommon to find a group of charau-kas who cage a wild beast in the midst of their village, sacrificing victims to the imprisoned creature or tormenting it by holding it as a living trophy of sorts. A typical charau-ka village extends from the jungle floor up into the canopy above, and usually includes several treehouse-style structures connected by vines or rope bridges.