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Gahlepod (Juvenile Brughadatch)

The youngest brughadatches resemble overlarge tadpoles about 2 feet long.

Recall Knowledge - Fey (Nature): DC 23

GahlepodCreature 7

CESmallAmphibiousFey
Source Pathfinder #154: Siege of the Dinosaurs pg. 78
Perception +13; darkvision, scent (imprecise) 30 feet
Languages Sylvan; (can't speak any languages)
Skills Acrobatics +17, Survival +14
Str +4, Dex +6, Con +4, Int -4, Wis +1, Cha +0
AC 24; Fort +17, Ref +19, Will +14
HP 140; Weaknesses cold iron 5
Churning Frenzy ReactionReaction Trigger The gahlepod becomes adjacent to at least one other gahlepod; Frequency once per round; Effect The gahlepod is spurred into a frenzy by the others. For the rest of the round, their jaws Strike deals 1d6 persistent bleed damage in addition to the listed damage.
Speed 10 feet, swim 35 feet
Melee Single ActionSingle Action jaws +17 [+12/+7], Damage 2d8+7 piercing

All Monsters in "Brughadatch"

NameLevel
Brughadatch (Midlife Brughadatch)10
Doblagub (Elder Brughadatch)13
Gahlepod (Juvenile Brughadatch)7

Brughadatch

Source Pathfinder #154: Siege of the Dinosaurs pg. 79
Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World’s primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

Sidebar - Additional Lore Strength in Numbers

Brughadatches of all life stages tend to cohabitate, since their abilities naturally synergize and tip the odds of survival in their favor. A single brughadatch elder—known as a doblagub—leads a clan, while midlife brughadatches serve as scouts, hunters, and laborers. Gahlepods dwell in large, stagnant ponds and bogs around the brughadatches’ holdings, so they are often the first to interact with creatures that carelessly wander into their domain. Adventurers who make it past these bogs often fail to realize the connection between the gahlepods and the amphibious tricksters further on in the swamp until they encounter the doblagub, who is now roused and commands their brethren in battle.