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Doblagub (Elder Brughadatch)

Elder brughadatches command groups of fellow brughadatches, who placate the doblagub with fresh meals and trophies of the group’s grisly catches.

Recall Knowledge - Fey (Nature): DC 31

DoblagubCreature 13

CELargeAmphibiousFey
Source Pathfinder #154: Siege of the Dinosaurs pg. 79
Perception +26; darkvision, true seeing
Languages Common, Sylvan
Skills Athletics +25, Deception +28, Intimidation +28, Nature +26, Survival +24
Str +8, Dex +3, Con +6, Int +2, Wis +5, Cha +7
AC 35; Fort +23, Ref +18, Will +26
HP 250; Weaknesses cold iron 15
Etheric Fibers (aura, enchantment, mental) 40 feet. Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years; Effect The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted.
Speed 10 feet, swim 10 feet
Melee Single ActionSingle Action jaws +27 [+22/+17] (reach 10 feet), Damage 4d8+14 bludgeoning plus GrabMelee Single ActionSingle Action tongue +27 [+22/+17] (reach 15 feet), Effect Grab and Pull 10 feetPrimal Innate Spells DC 33, attack +27; 6th crushing despair, dominate; 5th confusion, enthrall (x2), illusory scene (at will), wall of stone; 4th charm (at will), lightning bolt (x2), paralyze (x3); 3rd faerie fire (x2), fear (at will), hideous laughter; Cantrips (6th) detect magic, produce flame; Constant (6th) true seeing
Etheric Tug Single ActionSingle Action Requirements The doblagub’s etheric fibers aura is active; Frequency once per round; Effect All non-brughadatch creatures within the aura must succeed at a DC 30 Fortitude save or be pulled 10 feet toward the doblagub.Magical Tongue A doblagub can use their tongue to make spell attacks with spells that have a range of touch.Swallow Whole Single ActionSingle Action (attack) Medium, 4d10+8 bludgeoning, Rupture 24

All Monsters in "Brughadatch"

NameLevel
Brughadatch (Midlife Brughadatch)10
Doblagub (Elder Brughadatch)13
Gahlepod (Juvenile Brughadatch)7

Brughadatch

Source Pathfinder #154: Siege of the Dinosaurs pg. 79
Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World’s primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

Sidebar - Additional Lore Strength in Numbers

Brughadatches of all life stages tend to cohabitate, since their abilities naturally synergize and tip the odds of survival in their favor. A single brughadatch elder—known as a doblagub—leads a clan, while midlife brughadatches serve as scouts, hunters, and laborers. Gahlepods dwell in large, stagnant ponds and bogs around the brughadatches’ holdings, so they are often the first to interact with creatures that carelessly wander into their domain. Adventurers who make it past these bogs often fail to realize the connection between the gahlepods and the amphibious tricksters further on in the swamp until they encounter the doblagub, who is now roused and commands their brethren in battle.