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PFS StandardBlodeuwedd

The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph.

Although blodeuwedds share certain traits with nymphs, their role as guardians of the pathways between this world and the First World prevents them from forming as powerful a magical bond with the natural world. Never truly a part of either reality yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued toward any who would seek travel from one realm to the other, regardless of their actual goals.

Recall Knowledge - Fey (Nature): DC 24
Recall Knowledge - Plant (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

BlodeuweddCreature 6

UncommonCNMediumFeyPlant
Source Bestiary 2 pg. 41 2.0
Perception +14; low-light vision
Languages Aklo, Common, Sylvan; speak with plants
Skills Acrobatics +15, Diplomacy +15, Nature +13, Performance +15, Stealth +13 (+17 in grasslands), Survival +11
Str +4, Dex +5, Con +2, Int +3, Wis +2, Cha +5
Allergen Aura (aura, primal) A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action.
Wild Empathy The blodeuwedd can use Diplomacy to Make an Impression on and make very simple Requests of animals.
Items +1 sling
AC 24; Fort +12, Ref +17, Will +14
HP 105; Weaknesses cold iron 5
Speed 25 feet
Melee claw +14 [+10/+6] (agile), Damage 2d8+7 slashingRanged sling +17 [+12/+7] (propulsive, range increment 50 feet), Damage 2d6+4 bludgeoningPrimal Innate Spells DC 25; 4th hallucinatory terrain, modify memory, sleep; 3rd wall of thorns; 2nd entangle (×3); Cantrips (4th) dancing lights, tanglefoot; Constant (4th) speak with plants
Change Shape (concentrate, polymorph, primal, transmutation) A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its claw attack. In owl form, its statistics change as follows: Size Small; Speed fly 60 feet; Melee talons +15, Damage 1d3+1.
A blodeuwedd can return to their normal form as a free action.
Living Footsteps Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away.Nature's Infusion Frequency once per day; Effect While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.

Sidebar - Related Creatures Blodeuwedds and Nymphs

Nymphs often think of blodeuwedds as uncouth or too wild, while the reverse holds true for blodeuwedds, who consider nymphs to be spoiled and pampered “princesses” who take the beautiful parts of the world in which they dwell for granted. It speaks volumes to blodeuwedds' strength of personality that they don't let these bitter emotions control them. Very few of their kind drift into actual evil—yet likewise, very few of them display the kindness that nymphs do.