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PFS StandardRaven

These omnivorous birds are cunning and opportunistic scavengers. Capable of solving simple puzzles in order to retrieve desired items, ravens gather at the periphery of civilization, raiding it as needed when they are not hunting in the wilds. Whether singularly, in pairs, or as a flock, ravens live off scraps as often as they do carrion or prey. They are also unusually social among their own kind, even alerting other ravens to large carcasses with loud, croaking cries; it is rumored that this extends between flocks as well.

Recall Knowledge - Animal (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

RavenCreature -1

Legacy Content

N Tiny Animal 
Source Bestiary 2 pg. 221 2.0
Perception +5; low-light vision
Skills Acrobatics +5, Thievery +5
Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0
Cunning A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
AC 15; Fort +2, Ref +7, Will +5
HP 7
Speed 10 feet, fly 40 feet
Melee [one-action] beak +7 [+2/-3] (finesse), Damage 1d6 piercing

All Monsters in "Raven"

Raven Swarm3


Source Bestiary 2 pg. 221 2.0
Few birds are as cunning and social as the raven.

Sidebar - Treasure and Rewards Raven Traders

Given enough time to develop the relationship and establish what you want, it is possible to engage a raven in a sort of trade. Placing a small, shiny object where the raven can take it might entice it to grab the prize and fly off, returning 3d6 minutes later with something from its own stash. Convincing a raven to trade requires a DC 20 Nature check to Command an Animal and, of course, a raven who has the inclination to trade with you in the first place.