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Urok, Kobold Infiltrator

When the Yioxat tribe of kobolds was subjugated by a local devil, its members feared that their children might be corrupted by their parents' unwilling agreements with Hell. Yet when Urok cracked open his shell, his caretakers were shocked to see the kobold hatchling had unique gold and silver scales, unlike even the scales of a metallic kobold. Though his soul was unclaimed by the forces of evil, Urok grew up arrogant and overbearing, enforcing the strict order that the devil imposed on his tribe. He was quick to realize that his fellows weren't carrying out their tasks as efficiently as they could be, and his efforts to organize his tribe more effectively always seemed to fail. It was only after investigating that he realized how much the Yioxats were deliberately undermining his efforts, as they despised their devil overlord, and despised Urok by association.

Though he was heavily tempted to double down on his attempts to control, Urok instead fled, hiding in the wilderness as he tried to make sense of his life until this point. It was there that a Yioxat dragon sorcerer found him. The sorcerer explained that the Yioxat tribe had warded Urok's egg against evil influence before he was born, to protect him from the risk of Hell claiming his soul. Realizing that he had repaid his people's kindness with oppression, Urok decided to serve the law by returning sovereignty to his tribe. Though he doesn't want to approach his fellows just yet, he keeps watch over them, looking for an opportunity to kill the devil and free his family. However, this has also resulted in Urok clashing with well-meaning adventurers who seek to destroy the Yioxat tribe without realizing the kobolds are unwilling servants.

Recall Knowledge - Humanoid (Society): DC 36

UrokCreature 9

UniqueLNSmallAphoriteHumanoidKobold
Source No-Prep Character: Urok pg. 0
Perception +18; darkvision, low-light vision
Languages Aklo, Common, Draconic, Infernal, Undercommon, Utopian
Skills Acrobatics +20, Arcana +20, Athletics +13, Deception +16, Devil Lore +20, Diplomacy +16, Intimidation +16, Nature +16, Occultism +20, Religion +16, Society +20, Stealth +20, Survival +16, Thievery +20, Yioxat Tribe Lore +20
Str +0, Dex +4, Con +0, Int +4, Wis +2, Cha +2
Items +1 striking returning dagger
AC 27; Fort +15, Ref +21, Will +18
HP 140
Preemptive Reconfiguration ReactionReaction Frequency once per day; Trigger Urok would take bludgeoning piercing, or slashing damage; Effect Urok's body anticipates the blow and the impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. He gains resistance 9 against the triggering damage type, which applies against the triggering damage.
Urok can expend his daily use of Crystalline Dust when using this reaction. If he does, his daily use of Preemptive Reconfiguration isn't expended and he can use it a second time.
Speed 25 feet
Melee Single ActionSingle Action dagger +19 [+15/+11] (agile, finesse, versatile S), Damage 2d4+8 piercingRanged Single ActionSingle Action dagger +19 [+15/+11] (agile, finesse, thrown 10 feet, versatile S), Damage 2d4+8 piercingCrystalline Dust Two ActionsTwo Actions Frequency once per day; Effect Urok disperses the crystalline motes coating his body as a haze. He becomes concealed, though he can't use this concealment to Hide or Sneak. The motes stay within an inch of his skin, move with you, and last for 4 rounds.Draconic Exemplar green dragonKobold Breath Two ActionsTwo Actions (arcane, evocation, poison) Urok breathes a poisonous mist that deals 5d4 poison damage in a 15-foot cone (DC 25 basic Fortitude save). He can't use Kobold Breath again for 1d4 rounds.Mastermind If Urok successfully identifies a creature using Recall Knowledge, that creature is flat-footed against his attacks until the start of his next turn; if he critically succeeds, it's flat-footed against his attacks for 1 minute.Skirmish Strike Single ActionSingle Action Frequency once per round; Effect Urok either Steps and then Strike, or Strikes and then Steps.Sneak Attack Urok's Strikes deal an additional 2d6 precision damage to flat-footed creatures.