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Agile Warrior

The agile warrior uses their speed to jump around the battlefield and create openings. Making use of their Tumbling Attack, the agile warrior likes to spring back and forth between targets every round.

Recall Knowledge - Humanoid (Society): DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Agile WarriorCreature 13

Source Pathfinder #166: Despair on Danger Island pg. 23
Perception +27
Languages Common, Tien
Skills Acrobatics +30, Athletics +24, Deception +26, Lore +24 (any one terrain), Stealth +28
Str +3, Dex +5, Con +3, Int +1, Wis +2, Cha +3
Items +1 striking returning shuriken (5), +1 striking sai, +1 resilient leather armor
AC 37; Fort +24, Ref +28, Will +23
HP 200
Nimble Dodge ReactionReaction Trigger The agile warrior is targeted with a melee or ranged attack by an attacker they can see; Effect The agile warrior gains a +2 circumstance bonus to AC against the triggering attack.
Speed 35 feet
Melee Single ActionSingle Action sai +29 [+25/+21] (agile, disarm, finesse, magical, monk, versatile B), Damage 2d4+2+9 piercingRanged Single ActionSingle Action shuriken +29 [+25/+21] (agile, magical, reload 0, thrown 20 feet), Damage 2d4+2+11 piercingDeadly Disarm The agile warrior deals 2d6 precision damage to a creature on a successful Disarm attempt.Sneak Attack The agile warrior's Strikes deal an additional 2d6 precision damage to flat-footed creatures.Tumbling Attack Two ActionsTwo Actions The agile warrior Strides up to their Speed. During this movement, they can move through the space of one creature without triggering reactions. When the agile warrior moves through a creature's space in this way, that creature becomes flat-footed until the end of the agile warrior's turn. If the agile warrior ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy