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Ki Adept

The ki adept is in tune with their own body and can manipulate the mystical energy that flows within them. Typically, the ki adept works to hamper as many foes as possible with their Knocking Sweep and follows up with a Flurry of Blows.

Recall Knowledge - Humanoid (Society): DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ki AdeptCreature 13

Source Pathfinder #166: Despair on Danger Island pg. 24
Perception +25
Languages Common, Tien
Skills Acrobatics +28, Athletics +28, Occultism +25
Str +5, Dex +4, Con +3, Int +2, Wis +3, Cha +0
Items bracers of armor, +1 striking bo staff, +1 striking handwraps of mighty blows, +1 striking, returning dart (3)
AC 35; Fort +25, Ref +25, Will +25
HP 250
Speed 30 feet
Melee Single ActionSingle Action bo staff +29 [+24/+19] (magical, parry, reach, trip), Damage 2d8+2+11 bludgeoning plus KnockdownMelee Single ActionSingle Action fist +29 [+25/+21] (agile, finesse, magical, nonlethal, unarmed), Damage 2d6+2+11 bludgeoningRanged Single ActionSingle Action dart +26 [+22/+18] (agile, magical, thrown 20 feet), Damage 2d6+2+9 bludgeoningMonk Focus Spells DC 34, attack +25, (3 Focus Points) (+4 dmg); 7th abundant step, ki blast, ki rush, ki strike, wholeness of body, wind jump
Flurry of Blows Single ActionSingle Action (flourish) The ki adept makes two Strikes with their fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.Knocking Sweep Two ActionsTwo Actions (flourish) The ki adept swings their weapon with a sweeping spin. They attempt separate Athletics check to Trip any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.Powerful Fists The ki adept's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.Punch Down The ki adept deals an extra 2d10 damage to prone creatures.