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Archery Specialist

Archery specialists weaken their foes from a great distance. They typically begin combat by attempting to pin the most dangerous target, then follow up with a Rain of Arrows on a clumped group.

Recall Knowledge - Humanoid (Society): DC 33

Elite | Normal | Weak

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Archery SpecialistCreature 13

Source Pathfinder #166: Despair on Danger Island pg. 24
Perception +26
Languages Common, Tien
Skills Acrobatics +24, Athletics +20, Lore +22 (any one terrain), Stealth +22, Survival +19
Str +3, Dex +5, Con +4, Int +3, Wis +2, Cha +0
Items +1 resilient leather armor, +1 greater striking composite longbow
AC 33; Fort +20, Ref +24, Will +17
HP 170
Speed 25 feet
Melee Single ActionSingle Action fist +22 [+18/+14] (agile, finesse, nonlethal, unarmed), Damage 1d4-2+7 bludgeoningRanged Single ActionSingle Action composite longbow +25 [+20/+15] (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 3d8-2+7 piercingPinning Shot Single ActionSingle Action The archery specialist makes a longbow Strike. If the attack hits, it deals no damage and instead imparts the bow critical specialization effect. If the attack is a critical hit, the target must succeed at two separate Interact actions to pull the missile free.Point-Blank Shot The archery specialist ignores the penalty to their attack rolls from the volley trait.Rain of Arrows Two ActionsTwo Actions (flourish) The archery specialist fires several arrows at once, each aimed to land in a 10-foot burst within 60 feet. The archery specialist makes a longbow Strike and compares the attack roll result to the AC of all creatures in the burst. The specialist rolls damage only once and applies it to each creature hit. Rain of Arrows counts as three attacks for the archery specialist's multiple attack penalty.