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Mage of Many Styles

The mage of many styles combines magical and martial tactics. They try to hamper foes with black tentacles or confusion, switching to damaging spells like lightning bolt once their opponents are properly lined up. When engaged in melee, they make liberal use of shocking grasp and true strike to deal powerful blows.

Recall Knowledge - Humanoid (Society): DC 33

Elite | Normal | Weak

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Mage of Many StylesCreature 13

UncommonNMediumHumanHumanoid
Source Pathfinder #166: Despair on Danger Island pg. 25
Perception +24
Languages Common, Tien
Skills Academia Lore +28, Acrobatics +25, Arcana +30, Occultism +28
Str +3, Dex +4, Con +3, Int +5, Wis +1, Cha +1
Items +1 striking handwraps of mighty blows, +1 striking longsword, bracers of armor I
AC 34; Fort +24, Ref +25, Will +23
HP 240
Speed 25 feet
Melee Single ActionSingle Action fist +24 [+20/+16] (agile, finesse, magical, nonlethal, unarmed), Damage 2d6+2+5 bludgeoningMelee Single ActionSingle Action longsword +25 [+20/+15] (magical, versatile P), Damage 2d8+2+5 slashingWizard Prepared Spells DC 34, attack +26 (+4 dmg); 7th shocking grasp, true target; 6th chain lightning, disintegrate, vampiric exsanguination; 5th black tentacles, shocking grasp, true strike; 4th confusion, dimension door, fly; 3rd lightning bolt, true strike, vampiric touch; 2nd acid arrow, mirror image, touch of idiocy; 1st fleet step, ray of enfeeblement, true strike; Cantrips (7th) acid splash, daze, mage hand, shield, tanglefoot
Wizard School Spells 2 Focus Points (+4 dmg); 7th hand of the apprentice, physical boost
Spell Punch Free ActionFree Action (flourish) Trigger The mage of many styles begins to Cast a Spell that targets at least 1 creature; Effect The mage channels the spell through their fist. The mage makes a fist Strike against a target within reach. If the Strike is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful Strike. If the spell required a saving throw, the target takes a –2 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist Strike.