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Rai Sho Disciple

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Recall Knowledge - Humanoid (Society): DC 40

Elite | Normal | Weak

Rai Sho DiscipleCreature 16

RareLNMediumHumanHumanoid
Source Pathfinder #168: King of the Mountain pg. 14
Tian-la monks
Perception +30
Languages Common, Tien
Skills Acrobatics +32, Athletics +30, Diplomacy +27, Performance +26, Religion +32
Str +8, Dex +9, Con +6, Int +5, Wis +6, Cha +5
AC 40; Fort +28, Ref +30, Will +28; +1 status to all saves vs. mental
HP 300
Speed 40 feet
Melee Single ActionSingle Action fist +33 [+29/+25] (agile, finesse, magical, nonlethal, unarmed), Damage 4d6+14 bludgeoningMelee Single ActionSingle Action sal blossom +33 [+28/+23] (deadly d10, finesse, magical, unarmed), Damage 4d10+14 negativeRanged Single ActionSingle Action temple bell +33 [+28/+23] (magical, range increment 60 feet, sonic), Damage 4d10+6 sonicMonk Ki Spells DC 37, attack +28, 3 Focus Points; 8th ki rush, ki strike, wholeness of body
Crying Bell Stance Single ActionSingle Action (stance) The disciple cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, they can make temple bell Strikes (see Strikes). While in this stance, a disciple gains a +2 status bonus to AC against ranged attacks.Falling Sal Stance Single ActionSingle Action (stance) The disciple joins their palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, they can make sal blossom Strikes (see Strikes) and are quickened 1, and can use the extra action only to cast wholeness of body.Flurry of Blows Single ActionSingle Action Frequency once per round; Effect The Rai Sho disciple makes two Strikes, each of which must be an unarmed Strike or temple bell Strike. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.Nine Seals Spellcasting The Rai Sho disciples have learned a technique to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the user have a hand free, but do not add any traits to the Cast a Spell action (preventing the disciples from triggering certain reactions when they Cast a Spell, such as Attack of Opportunity). Additionally, the first time each day that a disciple critically Strikes an enemy, they regain a Focus Point.