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Wherever there is poverty, there are beggars. Beggars are truly the downtrodden of society—folks who have been cast out into the streets due to a variety of setbacks or the weight of circumstance. Some beggars work for underworld organizations as lookouts, spies, or even hired muscle on the cheap—sometimes by choice, but often not.

Recall Knowledge - Humanoid (Society): DC 13

Elite | Normal | Weak
Proficiency without Level

BeggarCreature -1

Source Gamemastery Guide pg. 214
Perception +3
Languages Common
Skills Athletics +3, Deception +3, Diplomacy +3, Stealth +5, Underworld Lore +2
Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +1
AC 15; Fort +4, Ref +7, Will +3
HP 10
Speed 25 feet
Melee Single ActionSingle Action fist +5 [+1/-3] (agile, nonlethal), Damage 1d4+1 bludgeoningRanged Single ActionSingle Action rock +5 [+0/-5] (thrown 10 feet), Damage 1d4+1 bludgeoningBeat a Retreat Two ActionsTwo Actions The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.

All Monsters in "Downtrodden"



Source Gamemastery Guide pg. 214
Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes—due to economic downturn, famine, or war—the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.

Sidebar - Advice and Rules Braving The Mob

A mob is a violent crowd that works as greater difficult terrain and hazardous terrain, dealing 1d4 damage for each square entered. A creature can spend a single action to attempt a DC 16 Intimidation check, clearing the mob from all squares adjacent to them on a success (or all squares within 10 feet on a critical success). This action has the concentrate, emotion, manipulate, and mental traits.

Sidebar - Advice and Rules Word On The Street

Privy to all sorts of conversations from passersby, the downtrodden can provide eyes and ears on the street. Finding a reliable contact can give a character a circumstance bonus to checks to Gather Information if they return to that source. This bonus is usually +1, but could be +2 or +3 if the contact lingers in a market where influential politicians shop, sweeps a noble estate, or the like.

Befriending NPCs in advance can also help the heroes in action scenes. A friendly urchin might show a character a shortcut to catch an escaping enemy, a crowd of fans who frequent a bard's performances might throw rocks to distract someone trying to fight the bard, and so on.