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Physician

The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge.

Recall Knowledge - Humanoid (Society): DC 13

Elite | Normal | Weak
Proficiency without Level

PhysicianCreature -1

NMediumHumanHumanoid
Source Gamemastery Guide pg. 220
Perception +6; (8 to notice ailments)
Languages Common
Skills Diplomacy +8, Medicine +12, Society +10
Str -1, Dex +1, Con +1, Int +4, Wis +2, Cha +2
Bedside Manner A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature.
Doctor's Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Items healer's tools, medical textbook, minor elixir of life (2)
AC 13; Fort +9, Ref +3, Will +8
HP 9
Speed 25 feet
Melee Single ActionSingle Action fist +5 [+1/-3] (agile, nonlethal), Damage 1d4-1 bludgeoningRanged Single ActionSingle Action medical textbook +5 [+0/-5] (nonlethal, thrown 10 feet), Damage 1d4-1 bludgeoning

All Monsters in "Healers"

NameLevel
Apothecary-1
Physician-1
Plague Doctor5
Surgeon2

Healers

Source Gamemastery Guide pg. 220
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Sidebar - Advice and Rules Ailments

Common diseases are located here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like ghoul fever or mummy rot, you might impose penalties on a normal healer attempting to remedy them.

Sidebar - Advice and Rules Medical Service Prices

The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.

Identify Affliction: 1 sp.
Treat Wounds: 2 sp.
Treat Disease: 1 gp.
First Aid or Treating a Poison: 1 sp.