All Creatures
Abilities | Filter | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.

Recall Knowledge - Humanoid (Society): DC 13

Elite | Normal | Weak
Proficiency without Level

ApothecaryCreature -1

Source Gamemastery Guide pg. 220
Perception +5
Languages Common
Skills Crafting +5 (+8 for alchemy and medication), Medicine +10, Nature +8
Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1
Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.
Items leather apron (functions as padded armor), dagger, healer's tools, lesser acid flask (2), minor elixir of life (2), mortar and pestle
AC 14; Fort +8, Ref +3, Will +5; +1 circumstance to all saves vs. poisons
HP 9; Resistances poison 2
Speed 25 feet
Melee Single ActionSingle Action stone pestle +4 [-1/-6], Damage 1d6 bludgeoningMelee Single ActionSingle Action fist +5 [+1/-3] (agile, nonlethal), Damage 1d4 bludgeoningRanged Single ActionSingle Action acid flask +5 [+0/-5] (range increment 20 feet, splash), Effect 1 acid plus 1d6 persistent acid and 1 splash acid

All Monsters in "Healers"

Plague Doctor5


Source Gamemastery Guide pg. 220
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Sidebar - Advice and Rules Ailments

Common diseases are located here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like ghoul fever or mummy rot, you might impose penalties on a normal healer attempting to remedy them.

Sidebar - Advice and Rules Medical Service Prices

The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.

Identify Affliction: 1 sp.
Treat Wounds: 2 sp.
Treat Disease: 1 gp.
First Aid or Treating a Poison: 1 sp.