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Always on the move from patron to patron, servers are the backbone of any tavern or eatery. Their work hones both their agility and their diplomacy.

Recall Knowledge - Humanoid (Society): DC 13

Elite | Normal | Weak
Proficiency without Level

ServerCreature -1

Source Gamemastery Guide pg. 238
Perception +3
Languages Common
Skills Acrobatics +6, Diplomacy +4, Thievery +5
Str +1, Dex +4, Con +0, Int +0, Wis +1, Cha +2
Items pewter mug, serving tray
AC 16; Fort +2, Ref +7, Will +5
HP 7
Quick Catch ReactionReaction Trigger An object that the server could hold in one hand is dropped within the server's reach; Requirements The server has at least one hand free; Effect The server catches the dropped object before it hits the floor or leaves their reach.
Speed 25 feet
Melee Single ActionSingle Action fist +6 [+2/-2] (agile, nonlethal), Damage 1d4+1 bludgeoningRanged Single ActionSingle Action pewter mug +6 [+1/-4] (thrown 10 feet), Damage 1d4+1 bludgeoning

All Monsters in "Publicans"



Source Gamemastery Guide pg. 238
Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

Sidebar - Advice and Rules Bar Fight!

Bar fights work better without a grid. Use the stat blocks here or in the <%MON.FAMILY%%%>Downtrodden section for notable participants, everyone else attacking nonlethally with fists or improvised weapons. Roll one or two attacks at the end of each round against each PC in the fight (+4 attack modifier, 1d4+2 bludgeoning damage). Alcohol rules can be found here

Sidebar - Additional Lore Tap List

Ale: Andoren beer, Boulderhead bock, Cheerful Delver stout, Liquid Ghosts, Luglurch ale, Thileu lager.
Cider and Mead: Hardroot cider, Qadiran cider, Two Knight Brewery mead, Wineberry mead.
Wine: Irrisen icewine, sarain, syrinelle, Whiterose Abbey wine
Spirits: Daggermark drip, dragon punch whiskey, Old Erebus, vjarik.