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Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.

Recall Knowledge - Humanoid (Society): DC 15

Elite | Normal | Weak
Proficiency without Level

BarkeepCreature 1

Source Gamemastery Guide pg. 238
Perception +6
Languages Common
Skills Alcohol Lore +9, Athletics +6, Deception +6, Diplomacy +8, Performance +6, Society +5, Thievery +3
Str +3, Dex +0, Con +2, Int +0, Wis +1, Cha +3
Items barkeep's apron (functions as padded armor), flask of whiskey, pewter mug, sap
AC 14; Fort +7, Ref +3, Will +6
HP 25
Speed 25 feet
Melee Single ActionSingle Action sap +6 [+2/-2] (agile, nonlethal), Damage 1d6+3 bludgeoningMelee Single ActionSingle Action fist +6 [+2/-2] (agile, nonlethal), Damage 1d4+3 bludgeoningRanged Single ActionSingle Action pewter mug +3 [-2/-7] (thrown 10 feet), Damage 1d4+3 bludgeoningBar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.Barkeep's Advice Three ActionsThree Actions (auditory, fortune, linguistic, mental) Frequency once per day; Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.

All Monsters in "Publicans"



Source Gamemastery Guide pg. 238
Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

Sidebar - Advice and Rules Bar Fight!

Bar fights work better without a grid. Use the stat blocks here or in the <%MON.FAMILY%%%>Downtrodden section for notable participants, everyone else attacking nonlethally with fists or improvised weapons. Roll one or two attacks at the end of each round against each PC in the fight (+4 attack modifier, 1d4+2 bludgeoning damage). Alcohol rules can be found here

Sidebar - Additional Lore Tap List

Ale: Andoren beer, Boulderhead bock, Cheerful Delver stout, Liquid Ghosts, Luglurch ale, Thileu lager.
Cider and Mead: Hardroot cider, Qadiran cider, Two Knight Brewery mead, Wineberry mead.
Wine: Irrisen icewine, sarain, syrinelle, Whiterose Abbey wine
Spirits: Daggermark drip, dragon punch whiskey, Old Erebus, vjarik.