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Elemental Spell List

Source Secrets of Magic pg. 203 1.1
The elementalist archetype uses this elemental spell list. It includes spells from all hardcover rulebooks up to this release.

You can discuss with the GM any spells from other sources you want to add to your list. As a general rule, spells with the air, earth, fire, or water trait belong on the list, including spells that add one of those traits depending on how they're cast, such as elemental zone. Spells that are general and appear on every tradition's spell list also make good candidates.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Elemental Cycle | Inner Sea Elementalism

Elemental Cantrips

Air

PFS StandardDeep BreathH: You take an incredibly deep breath and can hold it for the spell's duration.
PFS StandardGale BlastH: Damage and push adjacent creatures with air.
PFS StandardSlashing GustH: You slash your hand through the air, channeling miniature ripples of air from each finger to slice your enemy.

Earth

PFS StandardGlass ShieldH: You summon a layer of clear glass to keep you from harm.
PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardTremor SignsH: You send a series of tremors, no longer than a short sentence of speech, toward your target.

Fire

PFS StandardEat FireH: You consume and ingest fire, making it less harmful to you.
PFS StandardIlluminateH: You light all non-magical light sources in the area that use fire to provide their light—such as candles, lamps, and sconces.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.

Metal

PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardNeedle DartsH: You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target.

Water

PFS StandardDraw Moisture: You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt.
PFS StandardRousing SplashH: You cause a splash of cold water to descend on an ally's head, granting some temporary vigor.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.

Wood

PFS StandardRoot Reading: You gain general insights into the immediate vicinity by sending your sense through the root systems of trees and bushes.
PFS StandardTake Root: Roots sprout from the flesh of the target and coil across the floor or around objects, reinforcing their stance or grip.
PFS StandardTimberH: You create a small dead tree in your space that falls over on anyone in its path, then immediately decomposes.

Universal

PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardElemental CounterU: Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigilH: Leave a magical mark.

Elemental 1st-Level Spells

Air

PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS LimitedAirburstHSU: A blast of wind wildly pushes everything nearby.
PFS StandardBuffeting WindsH: You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
PFS LimitedGritty WheezeHSU: You exhale desiccating grit and sand in a small cloud.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.

Earth

PFS LimitedGritty WheezeHSU: You exhale desiccating grit and sand in a small cloud.
PFS StandardInstant PotteryH: You pull earthen material out of the environment, then shape it into one or more earthenware objects that, in combination, can be up to light Bulk.
PFS StandardInterposing EarthH: You raise a flimsy barrier of earth to shield you from harm.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS LimitedSwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
PFS StandardWeaken EarthH: You weaken the bonds that hold earth and stone together.

Fire

PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardDehydrateH: You stir the inner fire of all things within the area, driving out moisture.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS StandardSignal SkyrocketH: With a pinch of metallic powder and gunpowder, you call forth blistering red energy that shoots straight upward into the air and explodes, unleashing a crackling boom.

Metal

PFS StandardConductive Weapon: You channel powerful electric current through the metal of a weapon, zapping anyone the item hits.
PFS StandardFold MetalH: You bend the target object into a smooth metallic ball no larger than an egg.
PFS StandardShielded ArmH: Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin.

Water

PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuoyant BubblesH: You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Wood

PFS StandardFlourishing FloraH: Plants rapidly grow up from the ground.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardVerdant SproutH: You create a single plant seed imbued with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
PFS StandardWall of ShrubsH: You call forth a line of bushes native to the region to spring from the ground.
PFS StandardWeave WoodH: With a touch, you cause the target to break into fibrous strands that then weave themselves into a woven mundane object of the same Bulk or less, such as a basket, hat, shield, or mat.
PFS StandardWooden FistsH: Your arms and hands swell with new growth, transforming into tree trunks twice as big as their current size.

Universal

PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardVentriloquismH: Throw your voice.

Elemental 2nd-Level Spells

Air

PFS StandardAsh CloudH: Summon a cloud of hot ash and smoke.
PFS LimitedBralani ReferendumHSU: You enforce fair play with punishing zephyrs.
PFS StandardCleanse AirH: You purify the air in the area, making it clean and breathable.
PFS StandardGentle BreezeH: Take an incredibly deep breath.
PFS StandardPropulsive Breeze: You create a current of wind at your ally's back, propelling their movement.
PFS StandardVoice on the BreezeH: You whisper a secret message or sound into the wind, which carries it to a designated spot.

Earth

PFS StandardBurrow WardH: You solidify the earth around you, hindering burrowing creatures.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding EarthH: You throw a hard-packed ball of earth and stone at a creature, and the projectile explodes upon impact.
PFS StandardPave GroundH: You even out the ground and push aside low obstacles.
PFS StandardRubble StepH: The target leaves behind a trail of shifting rubble that typically consists of stones, but you could choose another earthen material, such as loose sand or soil.
PFS StandardTremorsenseH: You become aware of vibrations in the ground around you.

Fire

PFS StandardAsh CloudH: Summon a cloud of hot ash and smoke.
PFS StandardBlazing ArmoryH: As long as you have magic, you're never unarmed.
PFS LimitedBlazing BladeHRS: A scimitar-shaped beam of fiery light springs from your free hand.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardCauterize Wounds: You seal bleeding wounds with fire.
PFS StandardFalsify HeatH: You veil the signs of the fires of vitality, altering the target's apparent body temperature.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFireproofH: You prevent the target item from conducting heat or catching fire for the spell's duration.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS StandardThermal RemedyH: You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties.

Metal

PFS StandardClad in MetalH: You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.

Water

PFS StandardBrine Dragon BileH: You spit a glob of caustic saltwater that stings the wounds of the creature.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardWaterproofH: You prevent the target item from taking on water or becoming wet for the duration of the spell.

Wood

PFS StandardHelpful Wood Spirits: Upon casting this spell, a cluster of little wood spirits tumbles into the area.
PFS StandardSplinter VolleyH: You launch a volley of splinters at your foes.

Universal

PFS StandardDarkvisionH: See in the dark.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.

Elemental 3rd-Level Spells

Air

PFS StandardBlastbackH: You hit the ground with a shuddering boom, propelling the force of your fall out in a wave.
PFS StandardBlazing DiveH: Fly up, then dive in an explosion of superheated air.
PFS StandardCloud Dragon's Cloak: A cloud of mist enshrouds the target, appearing much like the deflecting clouds created by cloud dragons.
Cyclone RondoHR: Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind
PFS StandardTempest Cloak: You shroud one creature in a cloak of fierce, howling winds, shielding it from attacks and making it difficult to approach.
PFS LimitedUnseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.

Earth

PFS StandardCave FangsH: Sharp flowstone formations protrude from the ground and ceiling, dealing 6d6 piercing damage to creatures in the area with a basic Reflex save.
PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardSand FormH: You grant the target's body and gear aspects of sand.
PFS StandardShifting SandH: You cause the surface to heave.

Fire

PFS StandardBlazing DiveH: Fly up, then dive in an explosion of superheated air.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS LimitedHeatvisionHU: The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.

Metal

PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS StandardNoxious MetalsH: This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save.

Water

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardCoral Scourge: Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardDive and BreachH: You make the briefest of dives through the Plane of Water.
PFS StandardPillar of Water: You create a large, self-contained cylinder of still, clear fresh water.
PFS StandardScrying RipplesH: You touch the water's surface, and as the ripples spread out, so do your senses.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.

Wood

PFS StandardLotus WalkH: Lotuses, water lilies, and other watery plants bloom at your feet, allowing you to walk on the surface of water and other liquids.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardWooden DoubleH: A wooden double appears out of nowhere and takes the blow in your place.

Universal

PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardSafe PassageH: Make an area safe to move through.

Elemental 4th-Level Spells

Air

PFS StandardAir Walk: Walk on air as though it were solid ground.
PFS StandardAirliftH: A massive rush of wind lifts, briefly carrying you and everything around you to a nearby destination.
PFS StandardPetal StormH: A storm of razor-sharp petals slash creatures in the area.
PFS StandardStifling StillnessH: You make all air in the target area unnaturally still and unyielding, creating a shimmering haze.
PFS StandardZephyr SlipH: An arresting breeze sweeps you up in an instant and moves you to safety.

Earth

PFS StandardGlass FormH: You grant the target properties of dull, transparent glass.
PFS StandardGrasping EarthH: Handlike protrusions of rock and soil grab and bury creatures.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardSliding BlocksH: You conjure up to six 5-foot stone cubes you can gently move with a gesture.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Fire

PFS StandardCinder SwarmH: You breathe life into a mass of fiery critters.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardPhoenix WardH: You raise a fiery shield around yourself, gaining resistance 10 to fire.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardYmeri's MarkH: You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence.

Metal

PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardMercurial StrideH: Your form ripples as you take on the fluidity and toxicity of quicksilver.
PFS StandardRust CloudH: Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles.

Water

PFS StandardGrasp of the DeepH: You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints.
PFS StandardHoly CascadeH: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardMisty MemoryU: Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.

Wood

PFS StandardLife-Draining RootsH: Thorny roots erupt from your hands in a tangled cascade, puncturing creatures in the way of their growth and revitalizing you.
PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardPetal StormH: A storm of razor-sharp petals slash creatures in the area.
PFS StandardRigid FormH: You utilize wood's rigidity to prevent harmful shapechanging effects.

Universal

PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS StandardElemental SenseH: The elements grant you sensory enhancements.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.

Elemental 5th-Level Spells

Air

PFS LimitedLashunta's Life BubbleHSU: You create a replenishing protective bubble of fresh, temperate air around the target.
PFS StandardPressure Zone: Air pressure drops precipitously, causing pain and debilitation in creatures' inner ears and joints.
PFS StandardWisdom of the WindsU: You ask a question of the spirits of air, imploring them to send signals through the winds to help you find your way.

Earth

PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardEngrave MemoryU: You store memories inside a stone.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.
PFS StandardWall of StoneH: Shape a wall of stone.

Fire

PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS LimitedFire's PathwayHU: You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size.
PFS StandardFlame DancerH: Fire encircles the target's hands and feet, and its eyes and hair catch ablaze.
PFS StandardFlame StrikeH: Call divine fire from the sky.
PFS StandardFlames of Ego: Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.

Metal

PFS RestrictedMantle of the Melting Heart: You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen.

Water

PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardFreezing RainH: Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Wood

PFS StandardEntwined RootsH: Slithering roots gird you and your allies in layers of flexible wooden protection.
PFS StandardMantle of the Unwavering Heart: Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form.

Universal

PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardElemental BreathH: You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.

Elemental 6th-Level Spells

Air

PFS StandardFlame VortexH: Invoke a moving tornado of fire and wind.
PFS StandardPhantom OrchestraH: You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range.

Earth

PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.
PFS StandardVitrifying BlastH: You launch a cone of glass shards, which embed in creatures to turn them partially to glass.

Fire

PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardFlame VortexH: Invoke a moving tornado of fire and wind.

Metal

PFS StandardField of RazorsH: You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs.
PFS StandardWall of MetalH: You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick.

Water

PFS StandardFrost Pillar: Ice crystallizes around a creature, imprisoning it within an icy pillar.
PFS StandardPersonal Ocean: You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you.

Wood

PFS StandardArrow SalvoH: You conjure an immense wooden bow that launches a salvo of massive arrows at all nearby enemies.
PFS StandardLignify: You turn the target's flesh slowly into wood.
PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.

Universal

PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.
PFS StandardTrue Seeing: See through illusions and transmutations.

Elemental 7th-Level Spells

Air

PFS StandardShock to the SystemH: A dense lightning cloud descends to fill the target's space, then fires a jolt of revitalizing lightning into the target.
PFS StandardVacuum: You inhale all air in the surrounding area, stealing the breath of nearby creatures.

Earth

PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardHeaving EarthH: You strike the ground, and unleash a wave that travels through the struck surface to the target.

Fire

PFS StandardFiery BodyH: Turn your body into living flame.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Metal

PFS StandardBeheading Buzz SawH: You compress molten scraps pulled from the Plane of Metal into a spinning disc with gruesome blades protruding from its edges.

Water

PFS StandardDancing Fountain: Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS StandardHungry DepthsH: A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles.

Wood

PFS StandardPollen PodsH: You cultivate four wooden bulbs, each filled with toxic pollen and sensitive to motion.

Universal

PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.

Elemental 8th-Level Spells

Air

PFS StandardPunishing Winds: A cyclone inhibits fight and traps creatures.
PFS StandardWhirlwindH: Create a moving tornado to damage creatures and raise them into the air.
PFS StandardWind Walk: Turn creatures into swift-moving clouds.

Earth

PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.

Fire

PFS StandardBoil BloodH: Boil a foe's blood.
PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardRainbow Fumarole: Multi-hued flames break through cracks in the ground, reaching high into the sky and giving off dangerous fumes.

Metal

PFS StandardFerrous FormH: Your body transforms entirely into flexible iron.

Water

PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardWhirlpoolH: With a spin of your hand, you create a large swirling vortex of storming waves.

Universal

PFS StandardSummon Elemental Herald: Your meditation into the different elemental planes connects you to them deeply, and this connection allows you to summon a herald of an elemental lord.

Elemental 9th-Level Spells

Earth

PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Fire

PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.

Metal

PFS StandardMagnetic Dominion: The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought.

Universal

PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.

Elemental 10th-Level Spells

Universal

PFS StandardCataclysm: Call an instant, damaging cataclysm.
PFS StandardElement Embodied: Turn into a massive elemental.
PFS StandardGateU: Tear open a portal to another plane.
PFS StandardIndestructibility: Become briefly immune to everything.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.
PFS StandardRemakeU: Recreate a destroyed object.