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PFS StandardBefuddleSpell 1

EmotionEnchantmentMental
Source Gods & Magic pg. 107 2.0
Traditions arcane
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 round
You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.

Critical Success The target is unaffected.
Success The target is clumsy 1 and stupefied 1.
Failure The target is clumsy 2 and stupefied 2.
Critical Failure The target is clumsy 3, stupefied 3, and confused.