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Shanrigol Heap

The most basic and common type of shanrigol is called, based on its general shape, a shanrigol heap. These amalgamations of warped flesh and shattered bone establish hunting grounds by accident rather than design, remaining where prey has been plentiful in the past so they can grow larger and larger as they add to their jumbled forms. Only rare fleshwarpers create these abominations willingly, as they ignore all commands and containment to seek out prey.

Recall Knowledge - Aberration (Occultism): DC 19
Recall Knowledge - Undead (Religion): DC 19

Shanrigol HeapCreature 4

NMediumAberrationUndead
Source Pathfinder #164: Hands of the Devil pg. 84
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Athletics +12, Stealth +10
Str +5, Dex +2, Con +3, Int -4, Wis +1, Cha -5
AC 20 all-around vision; Fort +14, Ref +11, Will +9
HP 55 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances slashing 5, piercing 5; Weaknesses positive 5
Speed 20 feet, climb 20 feet, swim 20 feet
Melee Single ActionSingle Action fleshy slap +14 [+9/+4] (forceful), Damage 2d6+8 bludgeoning plus GrabRanged Single ActionSingle Action bone shard +11 [+7/+3] (agile, range increment 20 feet, versatile P), Damage 1d8+8 bludgeoningSapping Squeeze Single ActionSingle Action Requirements The shanrigol has a creature grabbed; Effect The shanrigol squeezes the life essence from its target, dealing 1d6+5 bludgeoning and 1d4 persistent bleed damage (DC 18 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.Shred Flesh A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional 1d6 persistent bleed damage and are enfeebled 1 for as long as they are bleeding.Undulating Step Two ActionsTwo Actions The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.

All Monsters in "Shanrigol"

NameLevel
Shanrigol Behemoth9
Shanrigol Heap4

Shanrigol

Source Pathfinder #164: Hands of the Devil pg. 84
Fleshwarpers, regardless of their origin or training, create a shocking amount of waste. When the discarded remnants of aberrant flesh are heaped together with an accidental mixture of alchemical compounds or odious energy, the mass can quicken and regain life. Without the guidance of a fleshwarper, these aberrant body parts form into a shanrigol, a mess of bone, muscle, and sinew.

Sidebar - Additional Lore Shanrigol Components

As shanrigols incorporate pieces of creatures near their hunting ground, explorers who examine a shanrigol can gain many valuable clues about nearby creatures. In the case of a shanrigol behemoth, these explorers might find the beast using strange abilities from creatures they haven't yet faced!

Sidebar - Treasure and Rewards Shanrigol Treasure

Because these undead aberrations seek only to absorb more flesh, they don't care about material things. When near a shanrigol's lair, it's not uncommon to see bloody armor, unsheathed weapons, and intact potion bottles scattered around the site of a battle. A shanrigol's fruitful ambush location is likely to have piles of overlooked valuable treasure from past victims.