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The least of all rakshasas, raktavarnas resemble wicked serpents with glowing red eyes and oversized fangs. Often forced into service by mortal conjurers or more powerful rakshasas, raktavarnas frequently act subservient to their masters while secretly plotting to overthrow them.

Recall Knowledge - Fiend (Religion): DC 17

Elite | Normal | Weak
Proficiency without Level

RaktavarnaCreature 1

Source Bestiary 3 pg. 210
Perception +6; darkvision
Languages Common, Infernal, Undercommon
Skills Acrobatics +7, Athletics +6, Deception +7, Stealth +7
Str +1, Dex +4, Con +2, Int +1, Wis +1, Cha +2
AC 16; Fort +5, Ref +9, Will +6; +2 status to all saves vs. divine magic
HP 14; Resistances physical 3 (except piercing); Weaknesses good 3
Speed 20 feet, climb 20 feet, swim 20 feet
Melee Single ActionSingle Action fangs +9 [+5/+1] (agile, finesse), Damage 1d6+1 piercing plus raktavarna venomOccult Innate Spells DC 16; 4th read omens; 1st charm, command; Cantrips (1st) detect magic
Change Shape Single ActionSingle Action (concentrate, occult, polymorph, transmutation) The raktavarna takes on the appearance of a Tiny inanimate object. If, while transformed, the raktavarna takes any action other than the purely mental (such as Recall Knowledge), they immediately revert to their original form. Until then, they can use Deception to Impersonate the object.Designate Master A raktavarna can designate a creature as their master using a 10-minute invocation in which the master must participate. The raktavarna can revoke this status at any time.Master's Eyes As a 3-action activity with the concentrate trait, a raktavarna's master can observe the world through the raktavarna's eyes, instead of their own. This uses the raktavarna's Perception and darkvision. Each round, the master must spend a single action, which also has the concentrate trait, to maintain the connection. This ability functions at any range, even on different planes of existence. If the raktavarna dies while their master is using this ability, the master is stunned 5.Raktavarna Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 1d4 poison damage and stupefied 2 (1 round)

All Monsters in "Rakshasa"

Raja Rakshasa10


Source Bestiary pg. 274
Rakshasas are evil spirits that cloak themselves in the guises of humanoid creatures, that they might walk unseen among their prey. They embody what is taboo among most societies, and in the shape of those they seek to defile, rakshasas gorge themselves on these hideous acts. A wide range of rakshasas exist; presented below are the diminutive, sinister dandasuka rakshasa and the infamous raja rakshasa, who are the most widespread and commonly encountered of these fiends.

Sidebar - Additional Lore Rakshasa Immortals

Above all rakshasas rule the rakshasa immortals, powerful unique entities who deem themselves deities. These beings include Aksha of the Second Breath, Bundha the Singing Butcher, Dradjit the Godslayer, Kunkarna the Dream Warrior, Mursha the Beastmaster, Otikaya the Spirit Archer, Surpa the Avenger, Zabha the Desecrator, and untold others.

Sidebar - Locations Rakshasa Locations

Rakshasas are one of the few types of fiends native to the Material Plane and aren't typically found on other planes. Instead, most rakshasas live in urban areas where humanoids congregate, supplying these fiends with a variety of mortals to prey upon and bend to their wills, as well as all the luxuries that humanoid society can offer.

Sidebar - Additional Lore Rakshasa Reincarnation

Rakshasas typically reincarnate after their deaths and retain hazy memories of their past lives. Successful and particularly wicked rakshasas take more powerful forms when reborn, while weak rakshasas reincarnate as lesser forms or even fail to reincarnate entirely.