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Watchtower Shadow

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Watchtower ShadowCreature 15

Legacy Content

Unique CE Medium Incorporeal Undead 
Source Pathfinder #166: Despair on Danger Island pg. 36
Variant shadow
Perception +25; darkvision
Languages Necril, Tien
Skills Acrobatics +28, Stealth +33
Str -5, Dex +7, Con +0, Int +0, Wis +4, Cha +6
Site Bound The shadow is tied to its watchtower.
AC 36; Fort +21, Ref +29, Will +26
HP 190 (rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 15 (except force, ghost touch, or positive; double resistance against non-magical); Weaknesses light vulnerability
Light Vulnerability An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.Rejuvenation (necromancy, occult) When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it.
Speed fly 30 feet
Melee [one-action] shadow hand +30 [+25/+20] (finesse, magical), Damage 4d10+10 negativeDivine Innate Spells DC 36; 5th darkness (at will)
Shadow Spawn When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.Slink in Shadows The shadow can Hide or end its Sneak in a creature's or object's shadow.Steal Shadow [one-action] (divine, necromancy) Requirement The shadow hit a living creature with a shadow hand Strike on its previous action. Effect The shadow pulls at the target's shadow, making the creature enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.