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Everburning Mammoths

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Everburning MammothsCreature 7

Legacy Content

Rare CE Medium Undead 
Source Pathfinder #177: Burning Tundra pg. 56
Undead Burning Mammoth warriors
Perception +16; darkvision
Languages Common, Hallit
Skills Acrobatics +15, Athletics +16, Stealth +15
Str +5, Dex +5, Con +4, Int +1, Wis +4, Cha +0
AC 24; Fort +14, Ref +15, Will +14
HP 115 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Spurred by Death [reaction] Trigger An ally within 30 feet reduces a creature to 0 HP; Effect The everburning mammoth uses Drink Blood on a creature that meets the ability's requirements.
Speed 30 feet
Melee [one-action] jaws +18 [+13/+8] (finesse), Damage 2d6-2+8 piercing plus paralysisMelee [one-action] claw +18 [+14/+10] (agile, finesse), Damage 2d6-2+6 slashing plus GrabDrink Blood [one-action] (divine, necromancy) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within the everburning mammoth's reach; Effect The everburning mammoth tears into the creature with its jaws and gorges itself on the victim's blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is drained 1, and the everburning mammoth regains 15 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the everburning mammoth but increases the victim's drain value by 1.Paralysis (incapacitation, necromancy, occult) Any nonliving creature hit by the everburning mammoth's jaws Strike must succeed at a DC 21 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.