All Creatures
Abilities | Monsters | NPCs


Xulgath Roughrider

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Xulgath RoughriderCreature 11

Legacy Content

CE Medium Humanoid Xulgath 
Source Pathfinder #154: Siege of the Dinosaurs pg. 23
Perception +10; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +10, Athletics +11, Dinosaur Lore +5, Intimidation +7, Nature +10 (+12 to Command an Animal), Survival +8
Str +5, Dex +4, Con +3, Int -1, Wis +4, Cha +1
Items +1 striking halberd, hide armor, javelins (6)
AC 20; Fort +11, Ref +12, Will +8
HP 195
Hasty Sacrifice [reaction] (concentrate, move) Prerequisite The roughrider is mounted; Trigger The roughrider is targeted with an attack from a creature they can see; Effect The roughrider's mount becomes the target of the attack instead. The roughrider must succeed at a DC -6 flat check or they fall off their mount and land prone. If the check is a critical failure, the roughrider also takes 1d6 bludgeoning damage in addition to the normal damage from the fall.Powerful Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 19 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 30 feet
Melee [one-action] halberd +13 [+8/+3] (magical, reach, versatile S), Damage 2d10+11 piercingMelee [one-action] jaws +12 [+7/+2], Damage 2d8+11 piercingMelee [one-action] claw +12 [+8/+4] (agile), Damage 2d6+11 slashingRanged [one-action] javelin +11 [+6/+1] (thrown 30 feet), Damage 1d6+11 piercingFeral Directive [two-actions] The xulgath attempts to Command an Animal on their mount, but instead of demanding a specific action such as Stride or Strike, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or Command an Animal again.Mounted Superiority A mounted roughrider's Strikes deal an additional 1d10 damage to creatures that aren't mounted.