All Creatures
Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

PFS StandardIce Linnorm

The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.

Recall Knowledge - Dragon (Arcana): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Ice LinnormCreature 17

Source Bestiary pg. 225
Perception +29; darkvision, scent (imprecise) 60 feet, true seeing
Languages Aklo, Draconic, Sylvan
Skills Acrobatics +28, Athletics +32
Str +9, Dex +5, Con +7, Int -3, Wis +6, Cha +7
AC 41; Fort +32, Ref +28, Will +27; +1 status to all saves vs. magic
HP 330 (regeneration10 (deactivated by cold iron)); Immunities cold, curse, paralyzed, sleep; Weaknesses cold iron 15, fire 10
Curse of Frost (cold, curse, primal) When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15.
Attack of Opportunity Tail only.
Speed 35 feet, fly 100 feet, swim 40 feet; freedom of movement
Melee jaws +34 [+29/+24] (reach 25 feet, magical), Damage 3d12+17 piercing plus ice linnorm venomMelee claw +34 [+30/+26] (reach 20 feet, agile, magical), Damage 3d8+17 slashingMelee tail +34 [+30/+26] (reach 25 feet, agile, magical), Damage 3d6+17 bludgeoning plus Improved GrabPrimal Innate Spells DC 38; Constant (8th) freedom of movement; (7th) true seeing
Breath Weapon (cold, evocation, primal) The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is immobilized by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can’t be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can’t use Breath Weapon again for 1d4 rounds.Constrict 2d6+18 bludgeoning, DC 38Ice Linnorm Venom (cold, injury, poison) Saving Throw DC 38 Fortitude; Maximum Duration 10 rounds; Stage 1 5d6 cold damage and drained 1; Stage 2 7d6 cold damage and drained 2.

All Monsters in "Linnorm"

Cairn Linnorm18
Crag Linnorm14
Fjord Linnorm16
Ice Linnorm17
Shoal Linnorm15
Taiga Linnorm19
Tarn Linnorm20
Tor Linnorm21
Young Linnorm7


Source Bestiary pg. 224
Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality.

Sidebar - Additional Lore Death Curses

The death curses of the linnorms are often the subjects of tragic sagas, and those who would think themselves vanquishing heroes for slaying a linnorm often meet their dooms soon thereafter, succumbing to these curses well after the death of the linnorm responsible for bestowing it.

Sidebar - Additional Lore First World Connections

Linnorms have a deep connection to the First World, the primordial home of the fey. While linnorms typically won't think twice before devouring a gnome or other fey, they do have an unusual respect for wielders of powerful primal magic. The only way to cow a linnorm, according to common wisdom, is to remind it that there are forces of nature even stronger than itself.

Sidebar - Additional Lore Linnorm Kings

In the storied Lands of the Linnorm Kings, the slaying of a linnorm is traditionally required for those who would claim a nation’s crown. Recently, though, the Linnorm King White Estrid claimed her crown not by slaying a linnorm but by beating it into submission, gaining a powerful and dangerous ally to help secure her rule.

Sidebar - Advice and Rules Linnorm Legends

Creatures as powerful as linnorms tend to spawn stories of their own, accurate or not. Critical failure on a check to Recall Knowledge on linnorms might suggest that you can avoid a linnorm's death curse by closing your eyes as you deliver the fatal blow, or that rubbing poison oak on yourself can ward off a linnorm's attention.

Sidebar - Treasure and Rewards Linnorm Treasure

As with true dragons, linnorms tend to amass immense piles of treasure in their lairs. These hoards consist of the weapons, gear, and belongings of would-be vanquishers more often than minted coins or works of art.

Sidebar - Additional Lore Newborn Linnorms

Almost all linnorms lead solitary lives; they are too reprehensible for even their own kind to tolerate for any length of time. Most species do not even meet to reproduce; rather, female linnorms usually deposit a solitary egg in a remote location, which a wandering male linnorm then fertilizes and places in a nook suitable for incubation. Newborn linnorms range in size from that of adult crocodiles to full-grown bulls, and their growth is rapid. Even a juvenile linnorm is strong enough to wreak havoc on a small settlement— though most don't dare to commit such audacious pillaging, for fear of evoking the anger of another, larger linnorm in the area.

Sidebar - Related Creatures Other Linnorms

Linnorms exist in a variety of forms beyond the four detailed here. The gaunt cairn linnorm, the spiny taiga linnorm, and the aquatic fjord linnorm each terrorize their own specific regions of the Material Plane.

Sidebar - Related Creatures Rarer Linnorms

While the linnorms presented here and in the first Bestiary constitute the majority of these creatures, others exist, particularly in the remote regions of the First World. It may be that these rare linnorms simply find the Material Plane too constraining for their might!