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Ice Linnorm

The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.

Recall Knowledge (Arcana): DC 38

Ice LinnormCreature 17

UncommonCEGargantuanColdDragon
Source Bestiary pg. 225
Perception +29; darkvision, scent (imprecise) 60 feet, true seeing
Languages Aklo, Draconic, Sylvan
Skills Acrobatics +28, Athletics +32
Str +9, Dex +5, Con +7, Int -3, Wis +6, Cha +7
AC 41, Fort +32, Ref +28, Will +27; +1 status to all saves vs. magic
HP 330 (regeneration 10 (deactivated by cold iron)); Immunities cold, curse, paralyzed, sleep; Weaknesses cold iron 15, fire 10
Curse of Frost (cold, curse, primal) When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15.
Attack of Opportunity ReactionReaction Tail only.
Speed 35 feet, fly 100 feet, swim 40 feet; freedom of movement
Melee Single ActionSingle Action jaws +34 (reach 25 feet, magical), Damage 3d12+17 piercing plus ice linnorm venomMelee Single ActionSingle Action claw +34 (reach 20 feet, agile, magical), Damage 3d8+17 slashingMelee Single ActionSingle Action tail +34 (reach 25 feet, agile, magical), Damage 3d6+17 bludgeoning plus Improved GrabPrimal Innate Spells DC 38; Constant (8th) freedom of movement; (7th) true seeing
Breath Weapon Two ActionsTwo Actions (cold, evocation, primal) The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is immobilized by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can’t be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can’t use Breath Weapon again for 1d4 rounds.Constrict Single ActionSingle Action 2d6+18 bludgeoning, DC 38Ice Linnorm Venom (cold, injury, poison) Saving Throw DC 38 Fortitude; Maximum Duration 10 rounds; Stage 1 5d6 cold damage and drained 1; Stage 2 7d6 cold damage and drained 2.

All Monsters in "Linnorm"

NameLevel
Crag Linnorm14
Ice Linnorm17
Tarn Linnorm20
Tor Linnorm21

Linnorm

Source Bestiary pg. 224
Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality.

Death Curses

The death curses of the linnorms are often the subjects of tragic sagas, and those who would think themselves vanquishing heroes for slaying a linnorm often meet their dooms soon thereafter, succumbing to these curses well after the death of the linnorm responsible for bestowing it.

Linnorm Kings

In the storied Lands of the Linnorm Kings, the slaying of a linnorm is traditionally required for those who would claim a nation’s crown. Recently, though, the Linnorm King White Estrid claimed her crown not by slaying a linnorm but by beating it into submission, gaining a powerful and dangerous ally to help secure her rule.

Linnorm Treasure

As with true dragons, linnorms tend to amass immense piles of treasure in their lairs. These hoards consist of the weapons, gear, and belongings of would-be vanquishers more often than minted coins or works of art.

Other Linnorms

Linnorms exist in a variety of forms beyond the four detailed here. The gaunt cairn linnorm, the spiny taiga linnorm, and the aquatic fjord linnorm each terrorize their own specific regions of the Material Plane.