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Tarn Linnorm

Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation.

Tarn LinnormCreature 20

Source Bestiary pg. 226
Perception +35; darkvision, scent (imprecise) 60 feet, true seeing
Languages Aklo, Draconic, Sylvan
Skills Acrobatics +32, Athletics +38, Stealth +34
Str +10, Dex +6, Con +8, Int -1, Wis +7, Cha +8
AC 46 all-around vision, Fort +36, Ref +32, Will +31; +1 status to all saves vs. magic
HP 400 (regeneration 15 (deactivated by cold iron)); Immunities acid, curse, paralyzed, sleep; Weaknesses cold iron 15
Curse of Death (curse, death, primal) When a creature slays a tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest.
Attack of Opportunity ReactionReaction Tail only.
Speed 35 feet, fly 100 feet, swim 80 feet; freedom of movement

All Monsters in "Linnorm"

Crag Linnorm14
Ice Linnorm17
Tarn Linnorm20
Tor Linnorm21


Source Bestiary pg. 224
Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality.