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Quelaunt

This three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed so evenly across its body that it is all but impossible to tell which way the creature is oriented at any given time. Few who witness the quelaunt linger on its alien looks for long though, as the most pressing concern quickly becomes the invasion of their minds, as the quelaunt sows doubt, sorrow, and rage. This monstrosity not only delights in the negative emotions of its prey, but feeds on them, gaining strength and sustenance from their dismay. For the quelaunt, no act is too terrible or cruel to inflict on its victims, since the more a creature suffers, the more the quelaunt feasts.

Quelaunts are known to associate with other aberrant horrors, including brain collectors and other creatures associated with the Dominion of the Black. However, the more prevalent theory paints them as more alien—perhaps invasive beings from another dimension of pure thought and feeling—and claims that in their natural state they have no physical bodies at all. Few dare speculate further; the only known autopsy of a quelaunt resulted in the researcher’s suicide just days afterward and all the notes were mysteriously destroyed. Whatever secrets there are to be unlocked in the anatomy of these bizarre monsters are apparently important enough to warrant great protection from quelaunts, even after death.

Recall Knowledge (Occultism): DC 34

QuelauntCreature 15

CELargeAberration
Source Bestiary pg. 273
Perception +29; tremorsense (imprecise) 60 feet
Languages Aklo; (can't speak any language); telepathy 100 feet
Skills Deception +30, Intimidation +30, Occultism +27
Str +6, Dex +5, Con +4, Int +5, Wis +6, Cha +8
AC 36, Fort +27, Ref +26, Will +31 (+33 vs. emotion)
HP 305; Resistances mental 15
Speed 40 feet; air walk
Melee Single ActionSingle Action claw +30 (agile, magical, reach 10 feet), Damage 3d8+12 slashingOccult Innate Spells DC 39; 7th crushing despair (x3); 3rd fear (at will); 2nd hideous laughter; Constant (4th) air walk
Emotional Focus The quelaunt can cast the following cleric domain spells as 8th-level occult innate spells at will without spending Focus Points: blind ambition, captivating adoration, and delusional pride.Emotional Frenzy Three ActionsThree Actions The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells.Feed on Emotion Single ActionSingle Action (attack, emotion, incapacitation, mental) Frequency once per round; Effect The quelaunt feeds on the emotional unrest of a single creature within 30 feet that’s under a harmful emotion effect. The target must succeed at a DC 37 Will save or take 4d10 mental damage and be stunned for 1 round. If the target fails its saving throw, the quelaunt regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt an action, allowing it to use another action this turn.Rapid Strikes Two ActionsTwo Actions (attack) The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack, but increases only after all the attacks have been made.Spiral of Despair Free ActionFree Action (emotion, mental) Trigger A creature fails a saving throw to resist one of the quelaunt’s innate spells or emotional focus spells. Effect As the quelaunt invades the triggering creature’s mind and plants the seeds of negative emotions, it also strips away the target’s feelings of hope or positivity. The quelaunt can immediately end a single emotion effect from which the triggering creature is benefiting.

Other Quelaunts

Perhaps the most frightening tales of quelaunts attribute them with abilities beyond those detailed here, suggesting that quelaunts might be an entire category of alien menace that has only recently turned its awful attention to humanity.