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Pixie

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie’s rapid, rambling way of speaking.

Recall Knowledge (Nature): DC 19

PixieCreature 4

CNSmallFeySprite
Source Bestiary pg. 309
Perception +12; low-light vision
Languages Common, Sylvan
Skills Acrobatics +13, Deception +11, Nature +10, Stealth +11
Str -1, Dex +5, Con +1, Int +3, Wis +2, Cha +3
Items longbow (60 arrows), shortsword
AC 23, Fort +8, Ref +14, Will +12; +1 status to all saves vs. magic
HP 40; Weaknesses cold iron 5
Speed 15 feet, fly 45 feet
Melee Single ActionSingle Action shartsword +13 (agile, finesse, magical, versatile S), Damage 1d6+4 piercingRanged Single ActionSingle Action longbow +13 (deadly 1d10, magical, range increment 100 feet, reload 0, volley 20 feet), Damage 1d8+4 piercingPrimal Innate Spells DC 21; 4th invisibility (at will; self only); 3rd dispel magic; 2nd entangle, faerie fire; 1st illusory disguise; Cantrips (2nd) dancing lights, detect magic, ghost sound, shield
Sprinkle Pixie Dust Single ActionSingle Action (manipulate) The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie’s next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target’s DC 21 Will save. On a critical hit, the target treats its save result as one degree worse.
  • Charm (emotion, enchantment, incapacitation, mental) The target suffers the effects of a charm spell, except it doesn’t gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target’s adoration toward another creature rather than itself.
  • Memory Loss (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.
  • Sleep (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level sleep spell.
  • Subdual (enchantment, mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.

Variant Pixie Arrows

Pixies can enchant their arrows with a wide variety of effects, though nearly all such enchantments are designed to charm or bewilder, never maim. Some arrows may emulate the effects of spells such as confusion, fear, hideous laughter, and even suggestion.

All Monsters in "Sprite"

NameLevel
Grig1
Pixie4
Sprite-1

Sprite

Source Bestiary pg. 308
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms “fey” or “fairy.” While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

Sprite Pranks

Sprite pranks tend to be kind‑hearted in nature; they might use their abilities to embarrass a braggart or to trick them into a convoluted scheme to help someone notice an admirer who has been there for them all along. Their plans are often half-baked; sprites’ mercurial nature means they can easily become distracted by something new before following through on a previous plan.