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Sabosan

Sabosans are evil, intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. They have thin, emaciated torsos and broad, leathery wings that can reach a span of almost 20 feet. Sabosans’ heads, necks, shoulders, and upper chests are covered with red or dark-brown fur that barely obscures their stretched.thin flesh. Their ears are large and pointed like a batfs, and indeed they can echolocate to locate prey much like bats can, though their eyes are also capable of seeing in low light.

Some believe that sabosans are distant descendants of humans who were afflicted with vampirism but managed to avoid succumbing to undeath. Others posit they were once a tribe of demon worshippers whose dark rites transformed them into their current forms. No matter their true origins, sabosans have infamous reputations among residents of towns and cities south of the equator. Even mere rumors of sabosans in an area are enough to set off city-wide hunts, and the truly superstitious arenft above setting fires near every grotto, nook, and foxhole they come across in order to smoke out the nocturnal creatures.

Sabosans hunt during the twilight hours or just after dark, when their echolocation gives them a predatory edge over their sleeping prey. They are capable hunters but indiscriminating when it comes to food sources; their rapid metabolisms means sabosans must eat nearly 20 pounds of meat and fruit per day (supplemented, naturally, with copious amounts of blood).

Recall Knowledge (Society): DC 20

SabosanCreature 5

NEMediumHumanoid
Source Pathfinder #146: Cult of Cinders pg. 91
Perception +10; echolocation 20 feet, low-light vision, scent (imprecise) 30 feet
Languages Abyssal, Mwangi
Skills Acrobatics +16, Athletics +11, Stealth +16
Str +4, Dex +5, Con +2, Int -1, Wis +1, Cha +0
Items spear
AC 22, Fort +11, Ref +14, Will +10
HP 78
Speed 25 feet, fly 25 feet
Melee Single ActionSingle Action jaws +14, Damage 2d8+4 piercing plus 1 persistent bleedMelee Single ActionSingle Action claw +15 (agile, finesse), Damage 2d6+4 slashing plus GrabMelee Single ActionSingle Action spear +13, Damage 1d6+4 piercingRanged Single ActionSingle Action spear +14 (thrown 20 feet), Damage 1d6+4 piercingDrain Blood Single ActionSingle Action Requirement The sabosan has a creature grabbed. Effect The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become drained 1. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature.Fell Shriek Two ActionsTwo Actions (auditory) The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be deafened for 1 minute.Powerful Charge Two ActionsTwo Actions The sabosan Strides up to double its Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, it deals an additional 1d6 damage on a hit.

The Sabosan Kingdom

Sabosans were not always so confined to the edges of the wilderness. Once, many of their kind occupied the stone metropolis of Jaytirian in the heart of the Mwangi Jungle and defended it against the bestial forces of the dread Gorilla King. However, over the last few hundred years, some unknown force drove the sabosans out, and now they roam the Mwangi Expanse in dwindling numbers, searching for a new home.