All Creatures
Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


This underground reptilian horror walks on two powerful hind legs. Its forelimbs are armed with sharp curving claws, and its toothy, eyeless, tubular head has three hypersensitive frilled ears that turn toward any sound made in its vicinity. This cruel monster's true weapon, however, is an amplified version of the sonic cry that it uses to navigate, communicate, and hunt. It communicates with others of its kind through a complex series of clicks, shrieks, and whistles, but it is intelligent enough to understand other languages. Most destrachans understand at least one other language—usually Undercommon—and can often be reasoned with.

An obligate carnivore, the destrachan relishes fresh meat but won't hesitate to make a meal of carrion it finds in its path. When traveling in packs, the creatures take great delight in stalking travelers through miles of tunnels before attacking and subduing them, then devouring them alive.

Recall Knowledge - Aberration (Occultism): DC 24

Elite | Normal | Weak
Proficiency without Level

DestrachanCreature 8

Source Bestiary 2 pg. 71 2.0
Perception +20; echolocation 120 feet, no vision
Languages Destrachan, Undercommon; can speak only Destrachan
Skills Athletics +18, Stealth +15, Survival +18
Str +6, Dex +3, Con +4, Int +3, Wis +6, Cha +3
Echolocation A destrachan can use its hearing as a precise sense at the listed range.
AC 27; Fort +16, Ref +13, Will +18; +4 status bonus to all saves vs. sonic
HP 135; Immunities blinded, visual; Resistances sonic 15
Speed 25 feet
Melee Single ActionSingle Action jaws +20 [+15/+10], Damage 2d8+10 piercing plus 1d8 sonicMelee Single ActionSingle Action claw +20 [+16/+12] (agile), Damage 2d8+10 slashingDestructive Harmonics Two ActionsTwo Actions (auditory, evocation, occult, sonic) The destrachan emits a harsh sonic cry that deals 9d6 sonic damage (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. It can't use Destructive Harmonics again for 1d4 rounds.Painful Harmonics Two ActionsTwo Actions (auditory, evocation, incapacitation, occult) The destrachan emits a sonic cry in either a 60-foot cone or a 30-foot burst. This discordant ululation resonates along the nerves and bones of living creatures in the area, manifesting as waves of incapacitating pain washing over the victims. Each living creature in the area must attempt a DC 26 Fortitude save. The destrachan can't use Painful Harmonics again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature is sickened 1 for 1 round.
Failure The creature is deafened for 3 rounds and stunned 2.
Critical Failure The creature is deafened for 1 minute and stunned 3.
Shattering Harmonics Two ActionsTwo Actions (evocation, occult, sonic) The destrachan focuses its harmonics against a single item within 60 feet that is made of crystal, metal, stone, or wood. The target object takes 7d8 sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex save for the item. The destrachan can't use Shattering Harmonics again for 1d4 rounds.

Sidebar - Additional Lore Destrachan Language

The Destrachan language can be learned by other creatures, but without a destrachan's unique vocal organs, non-destrachans can convey only basic notions and concepts with it. In most cases, it's better to speak Undercommon to a destrachan than attempt to use its own language.