Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Gosreg

Gosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien masters. They act as spies and special forces that can mingle with humanoid society while enacting plans for the rest of the Dominion in secret.

In their natural forms, gosregs dart about in a jerky gallop due to their stumpy legs and gangly arms. They take on the appearances of humanoids to infiltrate societies, and they drop their disguises only when they feel they are ultimately compromised and must resort to physical violence to protect their agendas. Their brain-like heads and bestial legs suggest a potential link with a similar Dominion of the Black agent: the dreaded intellect devourer.

Recall Knowledge - Aberration (Occultism): DC 30

GosregCreature 11

UncommonCEMediumAberration
Source Bestiary 2 pg. 133 2.0
Perception +21; darkvision, thoughtsense 60 feet
Languages Aklo, Common, Undercommon; telepathy 100 feet
Skills Deception +24, Diplomacy +22, Occultism +23, Society +19, Stealth +23
Str +3, Dex +6, Con +3, Int +6, Wis +5, Cha +7
Thoughtsense (divination, mental, occult) The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.
AC 31; Fort +18, Ref +23, Will +22; +1 status to all saves vs. magic
HP 195; Immunities confused; Resistances mental 10
Unsettled Aura (aura, mental, occult) 30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a –1 status penalty to Will saves.
Speed 25 feet
Melee Single ActionSingle Action jaws +21 [+16/+11] (finesse), Damage 2d10+7 piercing plus 1d10 mentalMelee Single ActionSingle Action claw +21 [+17/+13] (agile, finesse), Damage 2d8+7 slashingOccult Innate Spells DC 30, attack +22; 6th phantasmal calamity, phantom pain; 5th mind probe, sending, subconscious suggestion, synaptic pulse; 4th nightmare, suggestion (×3); 2nd undetectable alignment; Cantrips (6th) mage hand, telekinetic projectile
Change Shape Single ActionSingle Action (concentrate, occult, polymorph, transmutation) The gosreg takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning).Mind Bolt Two ActionsTwo Actions (illusion, mental, occult) A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes 6d6 mental damage (DC 30 basic Will save). On a critical failure, the creature is also confused for 1d4 rounds.

Sidebar - Additional Lore Dominion Plots

While Golarion largely survived the events of the Doomsday Dawn, the threat of the Dominion of the Black is far from over. This alien conglomerate recognizes that it needs to understand the vastness of humanoids in the universe to better enact their plans, and certain nihilistic scholars suggest that the Doomsday Dawn was never intended to end the world, but instead served its primary goal of setting the stage for an even more devastating invasion from the Dominion in the near future.