Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Deghuun (Children Of Mhar)

Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs to the pantheon of the Great Old Ones—monstrous beings of alien intellect and unfathomable power. The so-called children of Mhar (known as deghuuns in the chaotic tongues of Mhar's enraptured cultists) physically resemble blue-gray octopods made of stone, mud, and molten iron. Venthole-like craters dot the surface of a deghuun's body, through which the creature can gaze out with a single golden eye that it can move from crater to crater.

Recall Knowledge - Aberration (Occultism): DC 40

Children Of MharCreature 18

UncommonNEHugeAberration
Source Pathfinder #156: The Apocalypse Prophet pg. 78
Perception +30; greater darkvision, smoke vision
Languages Aklo; telepathy 100 feet
Skills Athletics +37
Str +9, Dex +6, Con +8, Int -1, Wis +0, Cha +4
Smoke Vision The deghuun ignores the concealed condition from smoke or smog, including from Sulfurous Plume.
AC 42; Fort +34, Ref +30, Will +26
HP 420; Immunities fire, poison; Resistances physical 10 (except adamantine); Weaknesses cold 10, good 10
Unfathomable Aspect Anytime a deghuun attempts a Will save against an enchantment spell, the spell's caster must attempt a DC 38 Will save or become confused for up to the spell's duration.
Speed 40 feet, climb 40 feet
Melee Single ActionSingle Action tentacle +35 [+31/+27] (agile, reach 20 feet), Damage 3d10+17 bludgeoning plus GrabRanged Single ActionSingle Action lava ball +34 [+29/+24] (brutal, range increment 60 feet), Damage 4d6+17 bludgeoning plus 3d6 fireDivine Innate Spells DC 38; 8th earthquake; 6th earthbind (×3), hallucination
Beak Crunch Single ActionSingle Action Requirements The deghuun has a creature grabbed with its tentacles; Effect The creature takes 4d8+17 piercing damage.Sulfurous Plume Two ActionsTwo Actions (fire, poison) The deghuun vents caustic smog for 1d4 rounds. Any creature that ends its turn within 30 feet of the deghuun during this time takes 6d6 fire damage and is sickened 1 (DC 38 Fortitude save; the creature avoids the sickened condition on a critical success, or is sickened 2 on a critical failure). While sickened in this way, a creature takes a –2 status penalty to its saving throw against the deghuun's hallucination. Any creature that's in the smog is concealed and treats other creatures as concealed. Strong winds dissipate the smog.Tentacle Assault Single ActionSingle Action The deghuun makes three tentacle Strikes, each against a different creature within reach. These attacks count toward its multiple attack penalty as normal.

Sidebar - Related Creatures Scions of the Elder Mythos

Children of Mhar are not the only agents of the Great Old Ones and Outer Gods to emerge on Golarion. Gibbering mouthers supposedly have some connection to unholy Abhoth, and the ancestors of the Darklands-dwelling chardas were once potent clerics of Orgesh, the Faceless God.