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Cobble mites look like stones or rocks with small mouths that resemble the inside of geodes. Tiny, unassuming, and typically harmless, they reside in mountains and cavernous regions, subsisting on scraps of food and gravel. When dozens of cobble mites congregate, they use their collective might to overwhelm and consume small creatures, much like a school of hungry piranhas attacking and devouring unfortunate animals.

Cobbleswarms, also known as stone flocks or rock hives, typically live simple existences. However, some cobble mites end up pulled from their native mountainsides or caverns. Humanoids tend to see cobble mites as endearing little creatures and sometimes take one as a pet. Because cobbleswarms have consistent, smooth shapes, they're sometimes inadvertently collected for use in road building and other construction. Other times, cobble mites simply get lost after wandering far from their home territory. Lone cobble mites have an uncanny knack for finding each other, especially when forming a cobbleswarm.

Most cobbleswarms living in urban environments hide among cobbled city streets. They consume the rocks caught in the grooves of boots and food dropped by pedestrians. Cobble mites are tough creatures that can endure being trodden upon uninjured. Some streets bear several cobble mites that even locals don't suspect, as the creatures stay well-fed enough to refrain from moving much or causing trouble. Loud explosions frighten cobble mites, and many cobbleswarms lash out during firework displays, mostly due to fear.

Recall Knowledge - Aberration (Occultism): DC 16

CobbleswarmCreature 2

Source Pathfinder #157: Devil at the Dreaming Palace pg. 83
Perception +9; tremorsense (precise) 40 feet
Skills Athletics +10, Stealth +13
Str +1, Dex +4, Con +2, Int -3, Wis +3, Cha +0
Clutching Cobbles The cobbleswarm's space is difficult terrain.
Precise Tremorsense The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense.
AC 17; Fort +10, Ref +12, Will +7
HP 20; Immunities precision, swarm mind; Resistances piercing 6, slashing 6; Weaknesses area damage 3, splash damage 3
Speed 20 feet, burrow 10 feet
Grasping Bites Two ActionsTwo Actions (attack) The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of all creatures in its space.
Critical Success The creature falls prone and takes 1d6 bludgeoning damage, and is restrained by the cobbleswarm until the end of the cobbleswarm's next turn.
Success The creature falls prone, and is grabbed by the cobbleswarm until the creature until the end of the cobbleswarm's next turn.
Pummeling Assault Single ActionSingle Action Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).

Sidebar - Related Creatures Cobble Mite Pets

Characters looking to keep a cobble mite as a pet can usually buy one in a large city for 1 gp. Cobble mites are content as pets if they're pampered and well-fed. Searching for one in the wild takes careful hunting and risks finding cobble mites laired together in a cobbleswarm. A character with a familiar can choose a cobble mite, which must have the burrower familiar ability.