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Koto Zekora

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 46
Recall Knowledge - Humanoid (Society): DC 46

Elite | Normal | Weak

Koto ZekoraCreature 17

UniqueLELargeFiendGiantHumanoidOni
Source Pathfinder #166: Despair on Danger Island pg. 55
Female onidoshi imperial-blooded sorcerer
Perception +30; darkvision
Languages Abyssal, Infernal, Jotun, Tien
Skills Acrobatics +26, Arcana +27, Athletics +33, Deception +34, Intimidation +34, Nature +26, Occultism +30, Society +27
Str +8, Dex +3, Con +6, Int +4, Wis +2, Cha +9
Items +2 resilient half-plate, +2 greater striking greatclub
AC 39; Fort +31, Ref +26, Will +25; +1 status on all saves vs. magic
HP 295, regeneration 15 (deactivated by acid or fire)
Attack of Opportunity ReactionReaction
Speed 30 feet, fly 30 feet
Melee Single ActionSingle Action greatclub +31 [+26/+21] (backswing, magical, reach 10 feet, shove), Damage 3d10+20 bludgeoningMelee Single ActionSingle Action fist +29 [+25/+21] (agile, evil, magical, reach 10 feet), Damage 3d8+16 bludgeoningArcane Spontaneous Spells DC 36; 8th maze, polar ray, scintillating pattern (3 slots); 7th eclipse burst, mask of terror, prismatic spray, reverse gravity (3 slots); 6th chain lightning, disintegrate, lightning bolt, vampiric exsanguination (3 slots); 5th cone of cold, fireball, prying eye, wall of stone (3 slots); 4th dimension door, freedom of movement, invisibility, wall of fire (3 slots); 3rd fear, fireball, haste, slow (3 slots); 2nd acid arrow, dispel magic, see invisibility, spider climb (3 slots); 1st feather fall, grease, magic missile, true strike (3 slots); Cantrips (8th) acid splash, daze, detect magic, electric arc, ray of frost, shield
Sorcerer Bloodline Spells DC 36, 3 Focus Points; 8th ancestral memories, arcane countermeasure, extend spell
Primal Innate Spells DC 36; 5th cone of cold; 4th charm, gaseous form, sleep; 3rd fear; 2nd darkness, invisibility (at will; self only)
Bloodline Magic When Koto Zekora casts a bloodline spell, dimension door, disintegrate, dispel magic, haste, magic missile, prismatic spray, prying eye, or maze, she gains a +1 status bonus to skill checks for 1 round.Change Shape Single ActionSingle Action (concentrate, polymorph, primal, transmutation) Koto Zekora takes on the appearance of an ogre. This doesn't change her Speed or Strike attack and damage.