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Swardlands Delinquent

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Swardlands DelinquentCreature 5

Legacy Content

Rare CN Medium Human Humanoid 
Source Pathfinder #153: Life's Long Shadows pg. 15
Perception +10
Languages Common
Skills Acrobatics +12, Athletics +11, Deception +10, Intimidation +10, Stealth +14 (+16 while in the Swardlands), Thievery +14
Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2
Items dagger; one delinquent carries a crowbar and another carries a brush and pot of red paint, club, leather armor
AC 23; Fort +11, Ref +16, Will +10
HP 80
Nimble Dodge [reaction] Trigger The delinquent is targeted with a melee or ranged attack by an attacker she can see; Effect The delinquent gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Meleeclub +13 [+8/+3], Damage 1d6+2+5 bludgeoningRangeddagger +14 [+10/+6] (agile, thrown 10 feet, versatile S), Damage 1d4+2+5 piercingQuick Draw [one-action] The delinquent draws a weapon with an Interact action, then Strikes with the weapon they just drew.Rattling Blow Creatures the delinquent critically hits are clumsy 1 and can't make reactions until the end of the delinquent's next turn.Sneak Attack The delinquent deals 1d6 extra precision damage to flat-footed creatures.