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Swardlands Delinquent

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Swardlands DelinquentCreature 3

Legacy Content

Rare CN Medium Human Humanoid 
Source Pathfinder #153: Life's Long Shadows pg. 15
Perception +8
Languages Common
Skills Acrobatics +8, Athletics +7, Deception +6, Intimidation +6, Stealth +10 (+12 while in the Swardlands), Thievery +10
Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2
Items dagger; one delinquent carries a crowbar and another carries a brush and pot of red paint, club, leather armor
AC 19; Fort +7, Ref +12, Will +6
HP 50
Nimble Dodge [reaction] Trigger The delinquent is targeted with a melee or ranged attack by an attacker she can see; Effect The delinquent gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Meleeclub +9 [+4/-1], Damage 1d6-2+5 bludgeoningRangeddagger +10 [+6/+2] (agile, thrown 10 feet, versatile S), Damage 1d4-2+5 piercingQuick Draw [one-action] The delinquent draws a weapon with an Interact action, then Strikes with the weapon they just drew.Rattling Blow Creatures the delinquent critically hits are clumsy 1 and can't make reactions until the end of the delinquent's next turn.Sneak Attack The delinquent deals 1d6 extra precision damage to flat-footed creatures.